Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Editor/ActorSelectorLogic.cs
2015-05-15 17:09:27 +01:00

151 lines
4.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ActorSelectorLogic
{
readonly EditorViewportControllerWidget editor;
readonly DropDownButtonWidget ownersDropDown;
readonly ScrollPanelWidget panel;
readonly ScrollItemWidget itemTemplate;
readonly Ruleset modRules;
readonly World world;
readonly WorldRenderer worldRenderer;
PlayerReference selectedOwner;
[ObjectCreator.UseCtor]
public ActorSelectorLogic(Widget widget, World world, WorldRenderer worldRenderer, Ruleset modRules)
{
this.modRules = modRules;
this.world = world;
this.worldRenderer = worldRenderer;
editor = widget.Parent.Get<EditorViewportControllerWidget>("MAP_EDITOR");
ownersDropDown = widget.Get<DropDownButtonWidget>("OWNERS_DROPDOWN");
panel = widget.Get<ScrollPanelWidget>("ACTORTEMPLATE_LIST");
itemTemplate = panel.Get<ScrollItemWidget>("ACTORPREVIEW_TEMPLATE");
panel.Layout = new GridLayout(panel);
var editorLayer = world.WorldActor.Trait<EditorActorLayer>();
selectedOwner = editorLayer.Players.Players.Values.First();
Func<PlayerReference, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
{
var item = ScrollItemWidget.Setup(template, () => selectedOwner == option, () =>
{
selectedOwner = option;
ownersDropDown.Text = selectedOwner.Name;
ownersDropDown.TextColor = selectedOwner.Color.RGB;
IntializeActorPreviews();
});
item.Get<LabelWidget>("LABEL").GetText = () => option.Name;
item.GetColor = () => option.Color.RGB;
return item;
};
ownersDropDown.OnClick = () =>
{
var owners = editorLayer.Players.Players.Values.OrderBy(p => p.Name);
ownersDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 270, owners, setupItem);
};
ownersDropDown.Text = selectedOwner.Name;
ownersDropDown.TextColor = selectedOwner.Color.RGB;
IntializeActorPreviews();
}
void IntializeActorPreviews()
{
panel.RemoveChildren();
var actors = modRules.Actors.Where(a => !a.Value.Name.Contains('^'))
.Select(a => a.Value);
foreach (var a in actors)
{
var actor = a;
if (actor.Traits.Contains<BridgeInfo>()) // bridge layer takes care about that automatically
continue;
if (!actor.Traits.Contains<IRenderActorPreviewInfo>())
continue;
var filter = actor.Traits.GetOrDefault<EditorTilesetFilterInfo>();
if (filter != null)
{
if (filter.ExcludeTilesets != null && filter.ExcludeTilesets.Contains(world.TileSet.Id))
continue;
if (filter.RequireTilesets != null && !filter.RequireTilesets.Contains(world.TileSet.Id))
continue;
}
var td = new TypeDictionary();
td.Add(new FacingInit(92));
td.Add(new TurretFacingInit(92));
td.Add(new HideBibPreviewInit());
td.Add(new OwnerInit(selectedOwner.Name));
td.Add(new RaceInit(selectedOwner.Race));
try
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => { var brush = editor.CurrentBrush as EditorActorBrush; return brush != null && brush.Actor == actor; },
() => editor.SetBrush(new EditorActorBrush(editor, actor, selectedOwner, worldRenderer)));
var preview = item.Get<ActorPreviewWidget>("ACTOR_PREVIEW");
preview.SetPreview(actor, td);
// Scale templates to fit within the panel
var scale = 1f;
if (scale * preview.IdealPreviewSize.X > itemTemplate.Bounds.Width)
scale = (float)(itemTemplate.Bounds.Width - panel.ItemSpacing) / (float)preview.IdealPreviewSize.X;
preview.GetScale = () => scale;
preview.Bounds.Width = (int)(scale * preview.IdealPreviewSize.X);
preview.Bounds.Height = (int)(scale * preview.IdealPreviewSize.Y);
item.Bounds.Width = preview.Bounds.Width + 2 * preview.Bounds.X;
item.Bounds.Height = preview.Bounds.Height + 2 * preview.Bounds.Y;
item.IsVisible = () => true;
item.GetTooltipText = () => actor.Name;
panel.AddChild(item);
}
catch
{
Log.Write("debug", "Map editor ignoring actor {0}, because of missing sprites for tileset {1}.",
actor.Name, world.TileSet.Id);
continue;
}
}
}
}
}