This removes the redundancy between faction variants and adjusts the layout to be more consistent with the other mods.
353 lines
7.3 KiB
YAML
353 lines
7.3 KiB
YAML
Player:
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HackyAI@Omnius:
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Name: Omnius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyard
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Refinery: refinery
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Power: power
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VehiclesFactory: light, heavy, starport
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Production: light, heavy, barracks, starport
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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refinery: 4
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barracks: 1
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light: 1
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heavy: 1
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research: 1
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repair: 1
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radar: 1
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hightech: 1
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palace: 1
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BuildingFractions:
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refinery: 20.1%
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barracks: 0.1%
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light: 0.1%
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heavy: 0.1%
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radar: 0.1%
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hightech: 0.1%
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starport: 0.1%
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research: 0.1%
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repair: 0.1%
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guntower: 8%
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rockettower: 6%
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power: 10%
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UnitsToBuild:
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carryall: 1%
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rifle: 6%
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bazooka: 5%
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medic: 1%
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fremen: 0.5%
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sardaukar: 1.5%
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saboteur: 0.5%
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harvester: 0.1%
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grenadier: 1%
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trike.starport: 5%
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quad.starport: 7.5%
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siegetank.starport: 5%
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missiletank.starport: 7.5%
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combata.starport: 15%
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combath.starport: 15%
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combato.starport: 15%
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sonictank: 10%
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devast: 10%
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deviatortank: 7.5%
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trike: 10%
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raider: 10%
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quad: 15%
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siegetank: 10%
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missiletank: 15%
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stealthraider: 5%
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combata: 100%
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combath: 100%
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combato: 100%
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SquadSize: 8
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Vidius:
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Name: Vidious
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyard
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Refinery: refinery
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Power: power
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VehiclesFactory: light, heavy, starport
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Production: light, heavy, barracks, starport
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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refinery: 4
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barracks: 1
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light: 1
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heavy: 1
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research: 1
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repair: 1
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radar: 1
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hightech: 1
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palace: 1
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BuildingFractions:
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refinery: 20.1%
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barracks: 0.1%
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light: 0.1%
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heavy: 0.1%
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radar: 0.1%
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hightech: 0.1%
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repair: 0.1%
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starport: 0.1%
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palace: 0.1%
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guntower: 5%
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rockettower: 10%
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power: 12%
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UnitsToBuild:
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carryall: 1%
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rifle: 2%
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bazooka: 2%
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medic: 0.5%
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fremen: 0.25%
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sardaukar: 1%
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saboteur: 0.5%
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grenadier: 1%
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harvester: 0.1%
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trike.starport: 7.5%
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quad.starport: 12.5%
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siegetank.starport: 5%
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missiletank.starport: 7.5%
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combata.starport: 15%
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combath.starport: 15%
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combato.starport: 15%
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sonictank: 50%
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devast: 40%
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deviatortank: 5%
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trike: 15%
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raider: 15%
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quad: 25%
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siegetank: 10%
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missiletank: 15%
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stealthraider: 5%
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combata: 100%
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combath: 100%
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combato: 100%
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SquadSize: 6
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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HackyAI@Gladius:
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Name: Gladius
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UnitQueues: Infantry, Vehicle, Armor, Starport
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BuildingCommonNames:
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ConstructionYard: conyard
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Refinery: refinery
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Power: power
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VehiclesFactory: light, heavy, starport
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Production: light, heavy, barracks, starport
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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refinery: 4
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barracks: 1
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light: 1
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heavy: 1
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research: 1
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repair: 1
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radar: 1
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hightech: 1
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palace: 1
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BuildingFractions:
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refinery: 20.1%
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barracks: 0.1%
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light: 0.1%
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heavy: 0.1%
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repair: 0.1%
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radar: 0.1%
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hightech: 0.1%
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research: 0.1%
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palace: 0.1%
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guntower: 4%
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rockettower: 12%
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power: 10%
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UnitsToBuild:
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carryall: 1%
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rifle: 15%
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bazooka: 13%
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medic: 2%
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fremen: 1%
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sardaukar: 3%
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saboteur: 1%
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grenadier: 2%
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harvester: 0.1%
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trike.starport: 5%
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quad.starport: 7.5%
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siegetank.starport: 5%
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missiletank.starport: 7.5%
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combata.starport: 15%
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combath.starport: 15%
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combato.starport: 15%
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sonictank: 10%
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devast: 10%
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deviatortank: 7.5%
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trike: 10%
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raider: 10%
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quad: 15%
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siegetank: 10%
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missiletank: 15%
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stealthraider: 7.5%
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combata: 100%
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combath: 100%
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combato: 100%
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SquadSize: 10
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MaxBaseRadius: 40
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SupportPowerDecision@Airstrike:
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OrderName: AirstrikePowerInfoOrder
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MinimumAttractiveness: 2000
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Consideration@1:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: 2
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TargetMetric: Value
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CheckRadius: 3c0
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Consideration@2:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 2c0
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Consideration@3:
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Against: Ally
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Types: Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 4c0
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SupportPowerDecision@Paratroopers:
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OrderName: ParatroopersPowerInfoOrder
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MinimumAttractiveness: 5
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: None
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CheckRadius: 10c0
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Consideration@2:
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Against: Enemy
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Types: Vehicle, Tank, Infantry
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Attractiveness: -5
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TargetMetric: None
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CheckRadius: 4c0
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SupportPowerDecision@NukePower:
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OrderName: NukePowerInfoOrder
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MinimumAttractiveness: 3000
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Consideration@1:
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Against: Enemy
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Types: Structure
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Attractiveness: 1
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TargetMetric: Value
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CheckRadius: 5c0
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Consideration@2:
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Against: Ally
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Types: Air, Ground, Water
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Attractiveness: -10
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TargetMetric: Value
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CheckRadius: 7c0
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