Files
OpenRA/mods/d2k/rules/husks.yaml
Paul Chote b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00

69 lines
1.0 KiB
YAML

mcv.husk:
Inherits: ^Husk
Health:
HP: 175
Tooltip:
Name: Destroyed Mobile Construction Vehicle
harvester.husk:
Inherits: ^Husk
Health:
HP: 150
Tooltip:
Name: Destroyed Spice Harvester
TransformOnCapture:
IntoActor: harvester
siegetank.husk:
Inherits: ^Husk
Tooltip:
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
IntoActor: siegetank
missiletank.husk:
Inherits: ^Husk
RenderUnit:
TransformOnCapture:
IntoActor: missiletank
sonictank.husk:
Inherits: ^Husk
TransformOnCapture:
IntoActor: sonictank
devast.husk:
Inherits: ^Husk
Health:
HP: 125
TransformOnCapture:
IntoActor: devast
deviatortank.husk:
Inherits: ^Husk
TransformOnCapture:
IntoActor: deviatortank
^combat.husk:
Inherits: ^Husk
Health:
HP: 100
ThrowsParticle@turret:
Anim: turret
combata.husk:
Inherits: ^combat.husk
TransformOnCapture:
IntoActor: combata
combath.husk:
Inherits: ^combat.husk
TransformOnCapture:
IntoActor: combath
combato.husk:
Inherits: ^combat.husk
TransformOnCapture:
IntoActor: combato