22 lines
421 B
C#
22 lines
421 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenRa.Game
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{
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class Harvester : Unit
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{
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static Sequence idle = SequenceProvider.GetSequence("harv", "idle");
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public override Sprite[] CurrentImages
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{
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get { return new Sprite[] { idle.GetSprite(facing) }; }
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}
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public Harvester(int2 cell, int palette)
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: base(cell, palette, new float2(12,12))
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{
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}
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}
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}
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