Files
OpenRA/OpenRa.Game/Harvester.cs

22 lines
421 B
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace OpenRa.Game
{
class Harvester : Unit
{
static Sequence idle = SequenceProvider.GetSequence("harv", "idle");
public override Sprite[] CurrentImages
{
get { return new Sprite[] { idle.GetSprite(facing) }; }
}
public Harvester(int2 cell, int palette)
: base(cell, palette, new float2(12,12))
{
}
}
}