Files
OpenRA/OpenRA.Mods.Common/TraitsInterfaces.cs
2017-01-15 20:33:26 +01:00

237 lines
7.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public enum VisibilityType { Footprint, CenterPosition, GroundPosition }
public enum AttackDelayType { Preparation, Attack }
public interface IQuantizeBodyOrientationInfo : ITraitInfo
{
int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race);
}
public interface INotifyResourceClaimLost
{
void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer);
}
public interface IPlaceBuildingDecorationInfo : ITraitInfo
{
IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition);
}
[RequireExplicitImplementation]
public interface INotifySold
{
void Selling(Actor self);
void Sold(Actor self);
}
public interface IDemolishableInfo : ITraitInfoInterface { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
public interface IDemolishable
{
void Demolish(Actor self, Actor saboteur);
bool IsValidTarget(Actor self, Actor saboteur);
}
[RequireExplicitImplementation]
public interface ICrushable
{
bool CrushableBy(Actor self, Actor crusher, HashSet<string> crushClasses);
}
[RequireExplicitImplementation]
public interface INotifyCrushed
{
void OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses);
void WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses);
}
[RequireExplicitImplementation]
public interface INotifyAttack
{
void Attacking(Actor self, Target target, Armament a, Barrel barrel);
void PreparingAttack(Actor self, Target target, Armament a, Barrel barrel);
}
[RequireExplicitImplementation]
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
[RequireExplicitImplementation]
public interface INotifyDamageStateChanged { void DamageStateChanged(Actor self, AttackInfo e); }
public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
public interface INotifyRepair { void Repairing(Actor self, Actor target); }
public interface INotifyBurstComplete { void FiredBurst(Actor self, Target target, Armament a); }
public interface INotifyCharging { void Charging(Actor self, Target target); }
public interface INotifyChat { bool OnChat(string from, string message); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, CPos exit); }
public interface INotifyOtherProduction { void UnitProducedByOther(Actor self, Actor producer, Actor produced); }
public interface INotifyDelivery { void IncomingDelivery(Actor self); void Delivered(Actor self); }
public interface INotifyDocking { void Docked(Actor self, Actor harvester); void Undocked(Actor self, Actor harvester); }
public interface INotifyParachute { void OnParachute(Actor self); void OnLanded(Actor self, Actor ignore); }
public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
public interface INotifyDiscovered { void OnDiscovered(Actor self, Player discoverer, bool playNotification); }
public interface IRenderActorPreviewInfo : ITraitInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
public interface ICruiseAltitudeInfo : ITraitInfo { WDist GetCruiseAltitude(); }
[RequireExplicitImplementation]
public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
[RequireExplicitImplementation]
public interface INotifyBlockingMove { void OnNotifyBlockingMove(Actor self, Actor blocking); }
[RequireExplicitImplementation]
public interface INotifyPassengerEntered { void OnPassengerEntered(Actor self, Actor passenger); }
[RequireExplicitImplementation]
public interface INotifyPassengerExited { void OnPassengerExited(Actor self, Actor passenger); }
[RequireExplicitImplementation]
public interface IConditionConsumerInfo : ITraitInfo { }
public interface IConditionConsumer
{
IEnumerable<string> Conditions { get; }
void ConditionsChanged(Actor self, IReadOnlyDictionary<string, bool> conditions);
}
public interface INotifyHarvesterAction
{
void MovingToResources(Actor self, CPos targetCell, Activity next);
void MovingToRefinery(Actor self, CPos targetCell, Activity next);
void MovementCancelled(Actor self);
void Harvested(Actor self, ResourceType resource);
void Docked();
void Undocked();
}
public interface ITechTreePrerequisiteInfo : ITraitInfo { }
public interface ITechTreePrerequisite
{
IEnumerable<string> ProvidesPrerequisites { get; }
}
public interface ITechTreeElement
{
void PrerequisitesAvailable(string key);
void PrerequisitesUnavailable(string key);
void PrerequisitesItemHidden(string key);
void PrerequisitesItemVisible(string key);
}
public interface IProductionIconOverlay
{
Sprite Sprite { get; }
string Palette { get; }
float2 Offset(float2 iconSize);
bool IsOverlayActive(ActorInfo ai);
}
public interface INotifyTransform { void BeforeTransform(Actor self); void OnTransform(Actor self); void AfterTransform(Actor toActor); }
public interface IAcceptResourcesInfo : ITraitInfo { }
public interface IAcceptResources
{
void OnDock(Actor harv, DeliverResources dockOrder);
void GiveResource(int amount);
bool CanGiveResource(int amount);
CVec DeliveryOffset { get; }
bool AllowDocking { get; }
}
public interface IProvidesAssetBrowserPalettes
{
IEnumerable<string> PaletteNames { get; }
}
public interface ICallForTransport
{
WDist MinimumDistance { get; }
bool WantsTransport { get; }
void MovementCancelled(Actor self);
void RequestTransport(Actor self, CPos destination, Activity afterLandActivity);
}
public interface IDeathActorInitModifier
{
void ModifyDeathActorInit(Actor self, TypeDictionary init);
}
public interface IPreventsAutoTarget
{
bool PreventsAutoTarget(Actor self, Actor attacker);
}
[RequireExplicitImplementation]
interface IWallConnector
{
bool AdjacentWallCanConnect(Actor self, CPos wallLocation, string wallType, out CVec facing);
void SetDirty();
}
[RequireExplicitImplementation]
public interface IActorPreviewInitModifier
{
void ModifyActorPreviewInit(Actor self, TypeDictionary inits);
}
[RequireExplicitImplementation]
public interface INotifyRearm { void Rearming(Actor host, Actor other); }
[RequireExplicitImplementation]
public interface IRenderInfantrySequenceModifier
{
bool IsModifyingSequence { get; }
string SequencePrefix { get; }
}
[RequireExplicitImplementation]
public interface IDamageModifier { int GetDamageModifier(Actor attacker, Damage damage); }
[RequireExplicitImplementation]
public interface ISpeedModifier { int GetSpeedModifier(); }
[RequireExplicitImplementation]
public interface IFirepowerModifier { int GetFirepowerModifier(); }
[RequireExplicitImplementation]
public interface IReloadModifier { int GetReloadModifier(); }
[RequireExplicitImplementation]
public interface IInaccuracyModifier { int GetInaccuracyModifier(); }
[RequireExplicitImplementation]
public interface IRangeModifier { int GetRangeModifier(); }
[RequireExplicitImplementation]
public interface IRangeModifierInfo : ITraitInfoInterface { int GetRangeModifierDefault(); }
[RequireExplicitImplementation]
public interface IPowerModifier { int GetPowerModifier(); }
[RequireExplicitImplementation]
public interface IGivesExperienceModifier { int GetGivesExperienceModifier(); }
[RequireExplicitImplementation]
public interface IGainsExperienceModifier { int GetGainsExperienceModifier(); }
}