Files
OpenRA/OpenRA.Game/Graphics/RenderPostProcessPassVertex.cs

38 lines
1016 B
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Runtime.InteropServices;
namespace OpenRA.Graphics
{
[StructLayout(LayoutKind.Sequential)]
public readonly struct RenderPostProcessPassVertex
{
public readonly float X, Y;
public RenderPostProcessPassVertex(float x, float y)
{
X = x; Y = y;
}
}
public sealed class RenderPostProcessPassShaderBindings : ShaderBindings
{
public RenderPostProcessPassShaderBindings(string name)
: base("postprocess", "postprocess_" + name) { }
public override ShaderVertexAttribute[] Attributes { get; } = new[]
{
new ShaderVertexAttribute("aVertexPosition", 2, 0)
};
}
}