Files
OpenRA/OpenRA.Game/Graphics/WorldRenderer.cs
Chris Forbes 47af8fc8f2 detectors
2010-05-19 19:20:31 +12:00

374 lines
12 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
using System;
namespace OpenRA.Graphics
{
public class WorldRenderer
{
readonly World world;
internal readonly TerrainRenderer terrainRenderer;
internal readonly SpriteRenderer spriteRenderer;
internal readonly LineRenderer lineRenderer;
internal readonly UiOverlay uiOverlay;
internal readonly Renderer renderer;
internal readonly HardwarePalette palette;
internal WorldRenderer(World world, Renderer renderer)
{
this.world = world;
this.renderer = renderer;
terrainRenderer = new TerrainRenderer(world, renderer, this);
spriteRenderer = renderer.SpriteRenderer;
lineRenderer = new LineRenderer(renderer);
uiOverlay = new UiOverlay(spriteRenderer);
palette = new HardwarePalette(renderer, world.Map);
}
public int GetPaletteIndex(string name)
{
return palette.GetPaletteIndex(name);
}
public Palette GetPalette(string name)
{
return palette.GetPalette(name);
}
public void AddPalette(string name, Palette pal)
{
palette.AddPalette(name, pal);
}
void DrawSpriteList(IEnumerable<Renderable> images)
{
foreach (var image in images)
spriteRenderer.DrawSprite(image.Sprite, image.Pos, image.Palette);
}
class SpriteComparer : IComparer<Renderable>
{
public int Compare(Renderable x, Renderable y)
{
var result = x.ZOffset.CompareTo(y.ZOffset);
if (result == 0)
result = x.Pos.Y.CompareTo(y.Pos.Y);
return result;
}
}
Rectangle GetBoundsRect()
{
if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.Disabled && world.LocalPlayer.Shroud.Bounds.HasValue)
{
var r = world.LocalPlayer.Shroud.Bounds.Value;
var left = (int)(Game.CellSize * r.Left - Game.viewport.Location.X);
var top = (int)(Game.CellSize * r.Top - Game.viewport.Location.Y);
var right = left + (int)(Game.CellSize * r.Width);
var bottom = top + (int)(Game.CellSize * r.Height);
if (left < 0) left = 0;
if (top < 0) top = 0;
if (right > Game.viewport.Width) right = Game.viewport.Width;
if (bottom > Game.viewport.Height) bottom = Game.viewport.Height;
return new Rectangle(left, top, right - left, bottom - top);
}
else
return new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height);
}
Renderable[] worldSprites = { };
public void Tick()
{
var bounds = GetBoundsRect();
var comparer = new SpriteComparer();
bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
var actors = world.FindUnits(
new float2(bounds.Left, bounds.Top),
new float2(bounds.Right, bounds.Bottom));
var renderables = actors.SelectMany(a => a.Render())
.OrderBy(r => r, comparer);
var effects = world.Effects.SelectMany(e => e.Render());
worldSprites = renderables.Concat(effects).ToArray();
}
public void Draw()
{
var bounds = GetBoundsRect();
renderer.Device.EnableScissor(bounds.Left, bounds.Top, bounds.Width, bounds.Height);
terrainRenderer.Draw(Game.viewport);
DrawSpriteList(worldSprites);
uiOverlay.Draw(world);
spriteRenderer.Flush();
DrawBandBox();
if (Game.controller.orderGenerator != null)
Game.controller.orderGenerator.Render(world);
if (world.LocalPlayer != null)
world.LocalPlayer.Shroud.Draw(spriteRenderer);
spriteRenderer.Flush();
renderer.Device.DisableScissor();
if (Game.Settings.IndexDebug)
{
bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
DrawBins(bounds);
}
lineRenderer.Flush();
}
void DrawBox(RectangleF r, Color color)
{
var a = new float2(r.Left, r.Top);
var b = new float2(r.Right - a.X, 0);
var c = new float2(0, r.Bottom - a.Y);
lineRenderer.DrawLine(a, a + b, color, color);
lineRenderer.DrawLine(a + b, a + b + c, color, color);
lineRenderer.DrawLine(a + b + c, a + c, color, color);
lineRenderer.DrawLine(a, a + c, color, color);
}
void DrawBins(RectangleF bounds)
{
DrawBox(bounds, Color.Red);
if (world.LocalPlayer != null)
DrawBox(world.LocalPlayer.Shroud.Bounds.Value, Color.Blue);
for (var j = 0; j < world.Map.MapSize.Y;
j += world.WorldActor.Info.Traits.Get<SpatialBinsInfo>().BinSize)
{
lineRenderer.DrawLine(new float2(0, j * 24), new float2(world.Map.MapSize.X * 24, j * 24), Color.Black, Color.Black);
lineRenderer.DrawLine(new float2(j * 24, 0), new float2(j * 24, world.Map.MapSize.Y * 24), Color.Black, Color.Black);
}
}
void DrawBandBox()
{
var selbox = Game.controller.SelectionBox;
if (selbox == null) return;
var a = selbox.Value.First;
var b = new float2(selbox.Value.Second.X - a.X, 0);
var c = new float2(0, selbox.Value.Second.Y - a.Y);
lineRenderer.DrawLine(a, a + b, Color.White, Color.White);
lineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in world.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow, false);
}
public void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
{
var bounds = selectedUnit.GetBounds(true);
var xy = new float2(bounds.Left, bounds.Top);
var Xy = new float2(bounds.Right, bounds.Top);
var xY = new float2(bounds.Left, bounds.Bottom);
var XY = new float2(bounds.Right, bounds.Bottom);
lineRenderer.DrawLine(xy, xy + new float2(4, 0), c, c);
lineRenderer.DrawLine(xy, xy + new float2(0, 4), c, c);
lineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), c, c);
lineRenderer.DrawLine(Xy, Xy + new float2(0, 4), c, c);
lineRenderer.DrawLine(xY, xY + new float2(4, 0), c, c);
lineRenderer.DrawLine(xY, xY + new float2(0, -4), c, c);
lineRenderer.DrawLine(XY, XY + new float2(-4, 0), c, c);
lineRenderer.DrawLine(XY, XY + new float2(0, -4), c, c);
if (drawHealthBar)
{
DrawHealthBar(selectedUnit, xy, Xy);
DrawControlGroup(selectedUnit, xy);
// Only display pips and tags to the owner
if (selectedUnit.Owner == world.LocalPlayer)
{
DrawPips(selectedUnit, xY);
DrawTags(selectedUnit, new float2(.5f * (bounds.Left + bounds.Right ), xy.Y));
}
}
if (Game.Settings.PathDebug)
{
var mobile = selectedUnit.traits.GetOrDefault<Mobile>();
if (mobile != null)
{
var path = mobile.GetCurrentPath();
var start = selectedUnit.Location;
foreach (var step in path)
{
lineRenderer.DrawLine(
Game.CellSize * start + new float2(12, 12),
Game.CellSize * step + new float2(12, 12),
Color.Red, Color.Red);
start = step;
}
}
}
}
void DrawHealthBar(Actor selectedUnit, float2 xy, float2 Xy)
{
var c = Color.Gray;
lineRenderer.DrawLine(xy + new float2(0, -2), xy + new float2(0, -4), c, c);
lineRenderer.DrawLine(Xy + new float2(0, -2), Xy + new float2(0, -4), c, c);
var healthAmount = (float)selectedUnit.Health / selectedUnit.Info.Traits.Get<OwnedActorInfo>().HP;
var healthColor = (healthAmount < selectedUnit.World.Defaults.ConditionRed) ? Color.Red
: (healthAmount < selectedUnit.World.Defaults.ConditionYellow) ? Color.Yellow
: Color.LimeGreen;
var healthColor2 = Color.FromArgb(
255,
healthColor.R / 2,
healthColor.G / 2,
healthColor.B / 2);
var z = float2.Lerp(xy, Xy, healthAmount);
lineRenderer.DrawLine(z + new float2(0, -4), Xy + new float2(0, -4), c, c);
lineRenderer.DrawLine(z + new float2(0, -2), Xy + new float2(0, -2), c, c);
lineRenderer.DrawLine(xy + new float2(0, -3), z + new float2(0, -3), healthColor, healthColor);
lineRenderer.DrawLine(xy + new float2(0, -2), z + new float2(0, -2), healthColor2, healthColor2);
lineRenderer.DrawLine(xy + new float2(0, -4), z + new float2(0, -4), healthColor2, healthColor2);
}
// depends on the order of pips in TraitsInterfaces.cs!
static readonly string[] pipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray" };
static readonly string[] tagStrings = { "", "tag-fake", "tag-primary" };
void DrawControlGroup(Actor selectedUnit, float2 basePosition)
{
var group = Game.controller.selection.GetControlGroupForActor(selectedUnit);
if (group == null) return;
var pipImages = new Animation("pips");
pipImages.PlayFetchIndex("groups", () => (int)group);
pipImages.Tick();
spriteRenderer.DrawSprite(pipImages.Image, basePosition + new float2(-8, 1), "chrome");
}
void DrawPips(Actor selectedUnit, float2 basePosition)
{
// If a mod wants to implement a unit with multiple pip sources, then they are placed on multiple rows
var pipxyBase = basePosition + new float2(-12, -7); // Correct for the offset in the shp file
var pipxyOffset = new float2(0, 0); // Correct for offset due to multiple columns/rows
foreach (var pips in selectedUnit.traits.WithInterface<IPips>())
{
foreach (var pip in pips.GetPips(selectedUnit))
{
var pipImages = new Animation("pips");
pipImages.PlayRepeating(pipStrings[(int)pip]);
spriteRenderer.DrawSprite(pipImages.Image, pipxyBase + pipxyOffset, "chrome");
pipxyOffset += new float2(4, 0);
if (pipxyOffset.X+5 > selectedUnit.GetBounds(false).Width)
{
pipxyOffset.X = 0;
pipxyOffset.Y -= 4;
}
}
// Increment row
pipxyOffset.X = 0;
pipxyOffset.Y -= 5;
}
}
void DrawTags(Actor selectedUnit, float2 basePosition)
{
// If a mod wants to implement a unit with multiple tags, then they are placed on multiple rows
var tagxyBase = basePosition + new float2(-16, 2); // Correct for the offset in the shp file
var tagxyOffset = new float2(0, 0); // Correct for offset due to multiple rows
foreach (var tags in selectedUnit.traits.WithInterface<ITags>())
{
foreach (var tag in tags.GetTags())
{
if (tag == TagType.None)
continue;
var tagImages = new Animation("pips");
tagImages.PlayRepeating(tagStrings[(int)tag]);
spriteRenderer.DrawSprite(tagImages.Image, tagxyBase + tagxyOffset, "chrome");
// Increment row
tagxyOffset.Y += 8;
}
}
}
public void DrawRangeCircle(Color c, int2 location, int range)
{
var r2 = range * range;
foreach (var t in world.FindTilesInCircle(location, range))
{
if ((location - t - new int2(-1, 0)).LengthSquared > r2)
lineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(0, 1)),
c, c);
if ((location - t - new int2(1, 0)).LengthSquared > r2)
lineRenderer.DrawLine(Game.CellSize * (t + new int2(1, 0)), Game.CellSize * (t + new int2(1, 1)),
c, c);
if ((location - t - new int2(0, -1)).LengthSquared > r2)
lineRenderer.DrawLine(Game.CellSize * t, Game.CellSize * (t + new int2(1, 0)),
c, c);
if ((location - t - new int2(0, 1)).LengthSquared > r2)
lineRenderer.DrawLine(Game.CellSize * (t + new int2(0, 1)), Game.CellSize * (t + new int2(1, 1)),
c, c);
}
}
public void DrawRangeCircle(Actor selectedUnit)
{
if (selectedUnit.Owner == world.LocalPlayer)
DrawRangeCircle(Color.FromArgb(128, Color.Yellow),
selectedUnit.Location,
(int)selectedUnit.GetPrimaryWeapon().Range);
}
}
}