86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Orders;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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class ParatroopersPowerInfo : SupportPowerInfo
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{
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public string[] DropItems = { };
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public string UnitType = "badr";
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public string FlareType = "flare";
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public override object Create(Actor self) { return new ParatroopersPower(self,this); }
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}
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class ParatroopersPower : SupportPower, IResolveOrder
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{
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public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { }
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protected override void OnActivate()
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{
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Game.controller.orderGenerator =
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new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" );
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (!IsAvailable) return;
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if (order.OrderString == "ParatroopersActivate")
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{
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if (self.Owner == self.World.LocalPlayer)
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Game.controller.CancelInputMode();
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DoParadrop(Owner, order.TargetLocation,
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self.Info.Traits.Get<ParatroopersPowerInfo>().DropItems);
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FinishActivate();
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}
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}
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void DoParadrop(Player owner, int2 p, string[] items)
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{
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var startPos = owner.World.ChooseRandomEdgeCell();
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owner.World.AddFrameEndTask(w =>
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{
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var flareType = (Info as ParatroopersPowerInfo).FlareType;
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var flare = flareType != null ? w.CreateActor(flareType, p, owner) : null;
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var a = w.CreateActor((Info as ParatroopersPowerInfo).UnitType, startPos, owner);
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a.traits.Get<Unit>().Facing = Util.GetFacing(p - startPos, 0);
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a.traits.Get<Unit>().Altitude = a.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
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a.CancelActivity();
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a.QueueActivity(new FlyCircle(p));
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a.traits.Get<ParaDrop>().SetLZ(p, flare, false);
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var cargo = a.traits.Get<Cargo>();
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foreach (var i in items)
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cargo.Load(a, new Actor(owner.World, i.ToLowerInvariant(),
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new int2(0,0), a.Owner));
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});
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}
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}
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}
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