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OpenRA/packaging/osx/launcher/package.sh

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#!/bin/sh
# OpenRA Packaging script for osx
# Creates a .app bundle for OpenRA game, and a command line app for OpenRa server
# All dependencies are packaged inside the game bundle
# ASSUMPTIONS:
# - Mono version is 2.6.3
# - pkg-config is installed via Fink
# - Fink is installed in /sw
# Recursively modify and copy the mono files depended on by OpenRA into the app bundle
function patch_mono {
echo "Patching: "$1
LIBS=$( otool -L $1 | grep /Library/Frameworks/Mono.framework/ | awk {'print $1'} )
for i in $LIBS; do
if [ "`basename $i`" == "`basename $1`" ]; then
install_name_tool -id @executable_path/../${i:9} $1
else
install_name_tool -change $i @executable_path/../${i:9} $1
fi
done
for i in $LIBS; do
if [ ! -e OpenRA.app/Contents/${i:9} ]; then
mkdir -p OpenRA.app/Contents/`dirname ${i:9}`
cp $i OpenRA.app/Contents/`dirname ${i:9}`
patch_mono OpenRA.app/Contents/${i:9}
fi
done
}
function copy_mods {
for m in $MODS; do
mkdir -p ${BUILD_DIR}"OpenRA.app/Contents/Resources/mods/$m"
#for f in $( find mods/$m \! -name "*.mdb" \! -name "packages"); do
#for f in `$MODS_INCLUDE_FILES`; do
cp -R "mods/$m/" ${BUILD_DIR}"OpenRA.app/Contents/Resources/mods/$m/"
#done
done
}
# Setup environment for mkbundle
# Force 32-bit build and set the pkg-config path for mono.pc
export AS="as -arch i386"
export CC="gcc -arch i386 -mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"
export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/
export PATH=/sw/bin:/sw/sbin:$PATH
# List of game files to copy into the app bundle
GAME_FILES="shaders maps FreeSans.ttf FreeSansBold.ttf titles.ttf"
# List of mods to include
MODS="ra cnc aftermath ra-ng"
# Files/directories to include
MODS_INCLUDE_FILES="find mods/$m ! -name \"*.mdb\" ! -name \"packages\""
# dylibs referred to by dlls in the gac; won't show up to otool
GAC_DYLIBS="/Library/Frameworks/Mono.framework/Versions/2.6.3/lib/libMonoPosixHelper.dylib /Library/Frameworks/Mono.framework/Versions/2.6.3/lib/libgdiplus.dylib "
# Binaries to compile into our executable
DEPS="OpenRA.Game.exe OpenRA.Gl.dll OpenRA.FileFormats.dll thirdparty/Tao/Tao.Cg.dll thirdparty/Tao/Tao.Cg.dll.config thirdparty/Tao/Tao.OpenGl.dll thirdparty/Tao/Tao.OpenGl.dll.config thirdparty/Tao/Tao.OpenAl.dll thirdparty/Tao/Tao.OpenAl.dll.config thirdparty/Tao/Tao.FreeType.dll thirdparty/Tao/Tao.FreeType.dll.config thirdparty/Tao/Tao.Sdl.dll thirdparty/Tao/Tao.Sdl.dll.config "
DEPS_LOCAL="OpenRA.Game.exe OpenRA.Gl.dll OpenRA.FileFormats.dll Tao.Cg.dll Tao.OpenGl.dll Tao.OpenAl.dll Tao.FreeType.dll Tao.Sdl.dll"
# Create clean build dir
BUILD_DIR=`pwd`/build/game/
rm -rf $BUILD_DIR
mkdir $BUILD_DIR
# Copy deps into build dir
cp -r OpenRA.app $BUILD_DIR
cd ../../../
cp $DEPS $BUILD_DIR
cd $BUILD_DIR
# Package the game binary
mkbundle --deps --static -z -o OpenRA $DEPS_LOCAL
rm $DEPS_LOCAL
rm *.config
mv OpenRA OpenRA.app/Contents/Resources/
# Copy game files into our game bundle template
cd ../../../../../
cp -R $GAME_FILES ${BUILD_DIR}OpenRA.app/Contents/Resources/
copy_mods
cd $BUILD_DIR
# Copy frameworks into our game bundle template
patch_mono OpenRA.app/Contents/Resources/OpenRA
# The dylibs referenced by dll.configs in the gac don't show up to otool: patch them manually
perl -pi -e 's/\/Library\/Frameworks/..\/Frameworks\/.\/.\/./g' OpenRA.app/Contents/Resources/OpenRA
# Copy the gac dylibs into the app bundle
for i in $GAC_DYLIBS; do
mkdir -p OpenRA.app/Contents/`dirname ${i:9}`
cp $i OpenRA.app/Contents/`dirname ${i:9}`
patch_mono OpenRA.app/Contents/${i:9}
done
cp -R /Library/Frameworks/Cg.framework OpenRA.app/Contents/Frameworks/
cp -R /Library/Frameworks/SDL.framework OpenRA.app/Contents/Frameworks/
# Fix permissions
chmod -R 755 OpenRA.app