Files
OpenRA/OpenRA.Mods.RA/Activities/Attack.cs
2010-11-07 17:16:11 +13:00

62 lines
1.7 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using OpenRA.Mods.RA.Move;
namespace OpenRA.Mods.RA.Activities
{
/* non-turreted attack */
public class Attack : CancelableActivity
{
Target Target;
int Range;
public Attack(Target target, int range)
{
Target = target;
Range = range;
}
public override IActivity Tick( Actor self )
{
var attack = self.Trait<AttackBase>();
var ret = InnerTick( self, attack );
attack.IsAttacking = ( ret == this );
return ret;
}
IActivity InnerTick( Actor self, AttackBase attack )
{
if (IsCanceled) return NextActivity;
var facing = self.Trait<IFacing>();
if (!Target.IsValid)
return NextActivity;
if (!Combat.IsInRange( self.CenterLocation, Range, Target))
return Util.SequenceActivities( self.Trait<Mobile>().MoveWithinRange( Target, Range ), this );
var desiredFacing = Util.GetFacing(Target.CenterLocation - self.CenterLocation, 0);
var renderUnit = self.TraitOrDefault<RenderUnit>();
var numDirs = (renderUnit != null)
? renderUnit.anim.CurrentSequence.Facings : 8;
if (facing.Facing != desiredFacing)
return Util.SequenceActivities( new Turn( desiredFacing ), this );
attack.target = Target;
attack.DoAttack(self, Target);
return this;
}
}
}