Files
OpenRA/OpenRA.Mods.RA/Render/RenderBuildingTurreted.cs
2010-11-06 11:05:45 +13:00

47 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
class RenderBuildingTurretedInfo : RenderBuildingInfo
{
public override object Create(ActorInitializer init) { return new RenderBuildingTurreted( init ); }
}
class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete
{
public RenderBuildingTurreted( ActorInitializer init )
: base(init, () => init.self.Trait<Turreted>().turretFacing)
{
}
public void BuildingComplete( Actor self )
{
anim.Play( "idle" );
}
public override void Damaged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
{
anim.ReplaceAnim("damaged-idle");
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
}
else if (e.DamageState < DamageState.Heavy)
anim.ReplaceAnim("idle");
}
}
}