47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingTurretedInfo : RenderBuildingInfo
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingTurreted( init ); }
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}
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class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete
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{
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public RenderBuildingTurreted( ActorInitializer init )
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: base(init, () => init.self.Trait<Turreted>().turretFacing)
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{
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}
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public void BuildingComplete( Actor self )
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{
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anim.Play( "idle" );
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}
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
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{
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anim.ReplaceAnim("damaged-idle");
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
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}
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else if (e.DamageState < DamageState.Heavy)
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anim.ReplaceAnim("idle");
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}
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}
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}
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