Files
OpenRA/OpenRA.Mods.Common/Lint/CheckMultiBrushes.cs
Ashley Newson ad19506836 Fix TilingPath bugs affecting unofficial mods
TilingPath had some bugs when working with single-point segments,
which exist outside of the official mods. This change fixes a few
problems:

- Avoid unbounded length zero-cost, zero-progression loops that could
  be formed by an arbitrary number of single-point corners. These
  could pop up arbitrarily in the middle of paths.
- Avoid zero-progression loops short-circuiting looped paths.
- Fix missing end type matching during back-tracing stage.
- Enhance lint check to ensure starts/ends have a valid directions.
- Remove some dead code.
2025-06-13 18:52:05 +03:00

59 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.MapGenerator;
using OpenRA.Mods.Common.Terrain;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Lint
{
public class CheckMultiBrushes : ILintPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
{
foreach (var (terrainInfoName, terrainInfo) in modData.DefaultTerrainInfo)
{
if (terrainInfo is ITemplatedTerrainInfo templatedTerrainInfo && templatedTerrainInfo.MultiBrushCollections.Count > 0)
{
var map = new Map(modData, terrainInfo, new Size(1, 1));
foreach (var (collectionName, collection) in templatedTerrainInfo.MultiBrushCollections)
{
foreach (var info in collection)
{
try
{
// Includes validation of actor types and template IDs.
var multiBrush = new MultiBrush(map, info);
foreach (var tile in multiBrush.PossibleTiles())
if (!templatedTerrainInfo.TryGetTerrainInfo(tile, out var _))
emitError($"Tileset {terrainInfoName} has invalid MultiBrush collection `{collectionName}`: tileset does not have tile {tile.Type},{tile.Index}");
if (multiBrush.Segment != null)
{
// Validate start and end have a direction.
_ = multiBrush.Segment.StartDirection;
_ = multiBrush.Segment.EndDirection;
}
}
catch (Exception e) when (e is ArgumentException || e is InvalidOperationException)
{
emitError($"Tileset {terrainInfoName} has invalid MultiBrush collection `{collectionName}`: {e.Message}");
}
}
}
}
}
}
}
}