Files
OpenRA/OpenRA.Mods.RA/Sellable.cs
2014-11-27 12:08:14 -06:00

66 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Actor can be sold")]
public class SellableInfo : UpgradableTraitInfo, ITraitInfo
{
public readonly int RefundPercent = 50;
public readonly string[] SellSounds = { };
public object Create(ActorInitializer init) { return new Sellable(this); }
}
public class Sellable : UpgradableTrait<SellableInfo>, IResolveOrder
{
public Sellable(SellableInfo info)
: base(info) { }
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Sell")
Sell(self);
}
public void Sell(Actor self)
{
if (IsTraitDisabled)
return;
var building = self.TraitOrDefault<Building>();
if (building != null && !building.Lock())
return;
self.CancelActivity();
foreach (var s in Info.SellSounds)
Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
foreach (var ns in self.TraitsImplementing<INotifySold>())
ns.Selling(self);
var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
if (makeAnimation != null)
makeAnimation.Reverse(self, new Sell());
else
self.QueueActivity(new Sell());
}
}
}