25 lines
496 B
C#
25 lines
496 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenRa.Game
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{
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class Building : PlayerOwned
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{
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public Building( string name, int2 location, Player owner, Game game )
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: base( game, name, location )
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{
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this.owner = owner;
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animation.PlayThen( "make", delegate { animation.PlayRepeating( "idle" ); } );
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owner.TechTree.Build( name, true );
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}
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public override void Tick( Game game, int t )
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{
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animation.Tick( t );
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}
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}
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}
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