110 lines
3.2 KiB
C#
Executable File
110 lines
3.2 KiB
C#
Executable File
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class IronCurtainPowerInfo : SupportPowerInfo
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{
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public readonly float Duration = 0f;
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public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); }
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}
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class IronCurtainPower : SupportPower, IResolveOrder
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{
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public IronCurtainPower(Actor self, IronCurtainPowerInfo info) : base(self, info) { }
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protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, "ironchg1.aud"); }
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protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "ironrdy1.aud"); }
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protected override void OnActivate()
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{
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Self.World.OrderGenerator = new SelectTarget();
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Sound.Play("slcttgt1.aud");
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (!IsAvailable) return;
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if (order.OrderString == "IronCurtain")
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{
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var curtain = self.World.Queries.WithTrait<IronCurtain>()
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.Where(a => a.Actor.Owner != null)
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.FirstOrDefault().Actor;
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if (curtain != null)
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curtain.Trait<RenderBuilding>().PlayCustomAnim(curtain, "active");
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Sound.Play("ironcur9.aud", order.TargetActor.CenterLocation);
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order.TargetActor.Trait<IronCurtainable>().Activate(order.TargetActor,
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(int)((Info as IronCurtainPowerInfo).Duration * 25 * 60));
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FinishActivate();
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}
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}
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class SelectTarget : IOrderGenerator
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{
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public SelectTarget() { }
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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world.CancelInputMode();
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return OrderInner(world, xy, mi);
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}
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IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Owner != null
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&& a.HasTrait<IronCurtainable>()
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&& a.HasTrait<Selectable>()).FirstOrDefault();
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if (underCursor != null)
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yield return new Order("IronCurtain", underCursor.Owner.PlayerActor, false) { TargetActor = underCursor };
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}
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}
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public void Tick(World world)
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{
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var hasStructure = world.Queries.OwnedBy[world.LocalPlayer]
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.WithTrait<IronCurtain>()
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.Any();
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if (!hasStructure)
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world.CancelInputMode();
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}
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public void RenderAfterWorld(WorldRenderer wr, World world) { }
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public void RenderBeforeWorld(WorldRenderer wr, World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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mi.Button = MouseButton.Left;
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return OrderInner(world, xy, mi).Any()
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? "ability" : "move-blocked";
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}
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}
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}
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// tag trait for the building
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class IronCurtainInfo : TraitInfo<IronCurtain> { }
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class IronCurtain { }
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}
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