Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
491468b84f750c4bbf5f13cd29b0dc96cee21968
OpenRA/mods/ra/rules
History
Paul Chote 7c816f75d2 Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
..
aircraft.yaml
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
civilian.yaml
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
defaults.yaml
Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
infantry.yaml
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
ships.yaml
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
structures.yaml
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
system.yaml
fix RA Desert palette rotation regressions
2013-03-23 22:13:35 +01:00
trees.yaml
RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner)
2012-11-25 18:16:08 -07:00
vehicles.yaml
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Powered by Gitea Version: 1.25.4 Page: 129ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API