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OpenRA/glsl/chrome-rgba.vert

9 lines
175 B
GLSL

uniform vec2 r1;
uniform vec2 r2; // matrix elements
void main()
{
vec2 p = gl_Vertex.xy*r1 + r2;
gl_Position = vec4(p.x,p.y,0,1);
gl_TexCoord[0] = gl_MultiTexCoord0;
}