Files
OpenRA/OpenRA.Mods.RA/Activities/Infiltrate.cs
2016-02-21 16:30:48 +00:00

55 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class Infiltrate : Enter
{
readonly Actor target;
readonly Stance validStances;
readonly Cloak cloak;
readonly string notification;
public Infiltrate(Actor self, Actor target, EnterBehaviour enterBehaviour, Stance validStances, string notification)
: base(self, target, enterBehaviour)
{
this.target = target;
this.validStances = validStances;
this.notification = notification;
cloak = self.TraitOrDefault<Cloak>();
}
protected override void OnInside(Actor self)
{
if (target.IsDead)
return;
var stance = self.Owner.Stances[target.Owner];
if (!validStances.HasStance(stance))
return;
if (cloak != null && cloak.Info.UncloakOn.HasFlag(UncloakType.Infiltrate))
cloak.Uncloak();
foreach (var t in target.TraitsImplementing<INotifyInfiltrated>())
t.Infiltrated(target, self);
if (!string.IsNullOrEmpty(notification))
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech",
notification, self.Owner.Faction.InternalName);
}
}
}