Files
OpenRA/OpenRA.Game/WorldUtils.cs
2015-02-13 02:32:49 +13:00

112 lines
3.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA
{
public static class WorldUtils
{
public static Actor ClosestTo(this IEnumerable<Actor> actors, Actor a)
{
return actors.ClosestTo(a.CenterPosition);
}
public static Actor ClosestTo(this IEnumerable<Actor> actors, WPos pos)
{
return actors.MinByOrDefault(a => (a.CenterPosition - pos).LengthSquared);
}
public static IEnumerable<Actor> FindActorsInCircle(this World world, WPos origin, WRange r)
{
using (new PerfSample("FindUnitsInCircle"))
{
// Target ranges are calculated in 2D, so ignore height differences
var vec = new WVec(r, r, WRange.Zero);
var rSq = r.Range * r.Range;
return world.ActorMap.ActorsInBox(origin - vec, origin + vec).Where(
a => (a.CenterPosition - origin).HorizontalLengthSquared <= rSq);
}
}
public static bool HasVoices(this Actor a)
{
var selectable = a.Info.Traits.GetOrDefault<SelectableInfo>();
return selectable != null && selectable.Voice != null;
}
public static bool HasVoice(this Actor a, string voice)
{
var v = GetVoices(a);
return v != null && v.Voices.ContainsKey(voice);
}
public static SoundInfo GetVoices(this Actor a)
{
var selectable = a.Info.Traits.GetOrDefault<SelectableInfo>();
if (selectable == null) return null;
var v = selectable.Voice;
return (v == null) ? null : a.World.Map.Rules.Voices[v.ToLowerInvariant()];
}
public static void PlayVoiceForOrders(this World w, Order[] orders)
{
// Find an actor with a phrase to say
foreach (var o in orders)
{
if (o == null)
continue;
if (o.Subject.Destroyed)
continue;
foreach (var v in o.Subject.TraitsImplementing<IOrderVoice>())
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o),
o.Subject, o.Subject.Owner.Country.Race))
return;
}
}
public static void DoTimed<T>(this IEnumerable<T> e, Action<T> a, string text)
{
// Note - manual enumeration here for performance due to high call volume.
var longTickThresholdInStopwatchTicks = PerfTimer.LongTickThresholdInStopwatchTicks;
using (var enumerator = e.GetEnumerator())
{
var start = Stopwatch.GetTimestamp();
while (enumerator.MoveNext())
{
a(enumerator.Current);
var current = Stopwatch.GetTimestamp();
if (current - start > longTickThresholdInStopwatchTicks)
{
PerfTimer.LogLongTick(start, current, text, enumerator.Current);
start = Stopwatch.GetTimestamp();
}
else
start = current;
}
}
}
public static bool AreMutualAllies(Player a, Player b)
{
return a.Stances[b] == Stance.Ally &&
b.Stances[a] == Stance.Ally;
}
}
}