Files
OpenRA/OpenRA.Mods.Cnc/Effects/IonCannon.cs
2015-01-09 21:18:05 +01:00

65 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Effects
{
public class IonCannon : IEffect
{
readonly Target target;
readonly Animation anim;
readonly Player firedBy;
readonly string palette;
readonly string weapon;
int weaponDelay;
bool impacted = false;
public IonCannon(Player firedBy, string weapon, World world, CPos location, string effect, string palette, int delay)
{
this.firedBy = firedBy;
this.weapon = weapon;
this.palette = palette;
weaponDelay = delay;
target = Target.FromCell(world, location);
anim = new Animation(world, effect);
anim.PlayThen("idle", () => Finish(world));
}
public void Tick(World world)
{
anim.Tick();
if (!impacted && weaponDelay-- <= 0)
{
var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()];
weapon.Impact(target, firedBy.PlayerActor, Enumerable.Empty<int>());
impacted = true;
}
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
return anim.Render(target.CenterPosition, wr.Palette(palette));
}
void Finish(World world)
{
world.AddFrameEndTask(w => w.Remove(this));
}
}
}