Files
OpenRA/OpenRA.Game/Graphics/SpriteFont.cs
2010-10-05 17:42:13 +13:00

141 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using OpenRA.FileFormats;
using Tao.FreeType;
namespace OpenRA.Graphics
{
public class SpriteFont
{
int size;
public SpriteFont(string name, int size)
{
this.size = size;
if (0 != FT.FT_New_Face(library, name, 0, out face))
throw new InvalidOperationException("FT_New_Face failed");
FT.FT_Set_Pixel_Sizes(face, 0, (uint)size);
glyphs = new Cache<Pair<char, Color>, GlyphInfo>(CreateGlyph);
// setup a 1-channel SheetBuilder for our private use
if (builder == null) builder = new SheetBuilder(TextureChannel.Alpha);
PrecacheColor(Color.White);
PrecacheColor(Color.Red);
}
void PrecacheColor(Color c)
{
// precache glyphs for U+0020 - U+007f
for (var n = (char)0x20; n < (char)0x7f; n++)
if (glyphs[Pair.New(n, c)] == null)
throw new InvalidOperationException();
}
public void DrawText( string text, float2 location, Color c )
{
location.Y += size; // baseline vs top
var p = location;
foreach (var s in text)
{
if (s == '\n')
{
location.Y += size;
p = location;
continue;
}
var g = glyphs[Pair.New(s, c)];
Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
new float2(
(int)Math.Round(p.X + g.Offset.X, 0),
p.Y + g.Offset.Y));
p.X += g.Advance;
}
}
public int2 Measure(string text)
{
return new int2((int)text.Split( '\n' ).Max( s => s.Sum(a => glyphs[Pair.New(a, Color.White)].Advance)), text.Split('\n').Count()*size);
}
Cache<Pair<char,Color>, GlyphInfo> glyphs;
IntPtr face;
GlyphInfo CreateGlyph(Pair<char,Color> c)
{
var index = FT.FT_Get_Char_Index(face, (uint)c.First);
if (0 != FT.FT_Load_Glyph(face, index, FT.FT_LOAD_RENDER))
throw new InvalidOperationException( "FT_Load_Glyph failed." );
var _face = (FT_FaceRec)Marshal.PtrToStructure(face, typeof(FT_FaceRec));
var _glyph = (FT_GlyphSlotRec)Marshal.PtrToStructure(_face.glyph, typeof(FT_GlyphSlotRec));
var s = builder.Allocate(
new Size(_glyph.metrics.width.ToInt32() >> 6,
_glyph.metrics.height.ToInt32() >> 6));
var g = new GlyphInfo
{
Sprite = s,
Advance = _glyph.metrics.horiAdvance.ToInt32() / 64f,
Offset = { X = _glyph.bitmap_left, Y = -_glyph.bitmap_top }
};
unsafe
{
var p = (byte*)_glyph.bitmap.buffer;
var dest = s.sheet.Data;
var destStride = s.sheet.Size.Width * 4;
for (var j = 0; j < s.size.Y; j++)
{
for (var i = 0; i < s.size.X; i++)
if (p[i] != 0)
{
var q = destStride * (j + s.bounds.Top) + 4 * (i + s.bounds.Left);
dest[q] = c.Second.B;
dest[q + 1] = c.Second.G;
dest[q + 2] = c.Second.R;
dest[q + 3] = p[i];
}
p += _glyph.bitmap.pitch;
}
}
return g;
}
static SpriteFont()
{
FT.FT_Init_FreeType(out library);
}
static IntPtr library;
static SheetBuilder builder;
}
class GlyphInfo
{
public float Advance;
public int2 Offset;
public Sprite Sprite;
}
}