Files
OpenRA/OpenRA.Mods.RA/NukePaletteEffect.cs
2010-05-26 21:26:49 +12:00

63 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Drawing;
using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA
{
class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
public class NukePaletteEffect : IPaletteModifier, ITick
{
const int nukeEffectLength = 20;
int remainingFrames;
public void Enable()
{
remainingFrames = nukeEffectLength;
}
public void Tick(Actor self)
{
if (remainingFrames > 0)
remainingFrames--;
}
public void AdjustPalette(Bitmap b)
{
if (remainingFrames == 0)
return;
var frac = (float)remainingFrames / nukeEffectLength;
// TODO: Fix me to only affect "world" palettes
for( var y = 0; y < b.Height; y++ )
for (var x = 0; x < 256; x++)
{
var orig = b.GetPixel(x, y);
var white = Color.FromArgb(orig.A, 255, 255, 255);
b.SetPixel(x, y, OpenRA.Graphics.Util.Lerp(frac, orig, white));
}
}
}
}