Files
OpenRA/OpenRA.Mods.Common/Graphics/IsometricSelectionBoxAnnotationRenderable.cs
2021-03-07 13:00:52 +00:00

82 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{
public class IsometricSelectionBoxAnnotationRenderable : IRenderable, IFinalizedRenderable
{
static readonly float2 TLOffset = new float2(-12, -6);
static readonly float2 TROffset = new float2(12, -6);
static readonly float2 TOffset = new float2(0, -13);
static readonly float2[] Offsets =
{
-TROffset, -TLOffset, -TOffset,
TROffset, -TOffset, -TLOffset,
-TLOffset, TOffset, TROffset,
TLOffset, TROffset, TOffset,
-TROffset, TOffset, TLOffset,
TLOffset, -TOffset, -TROffset
};
readonly WPos pos;
readonly Polygon bounds;
readonly Color color;
public IsometricSelectionBoxAnnotationRenderable(Actor actor, Polygon bounds, Color color)
{
pos = actor.CenterPosition;
this.bounds = bounds;
this.color = color;
}
public IsometricSelectionBoxAnnotationRenderable(WPos pos, Polygon bounds, Color color)
{
this.pos = pos;
this.bounds = bounds;
this.color = color;
}
public WPos Pos => pos;
public int ZOffset => 0;
public bool IsDecoration => true;
public IRenderable WithZOffset(int newOffset) { return this; }
public IRenderable OffsetBy(WVec vec) { return new IsometricSelectionBoxAnnotationRenderable(pos + vec, bounds, color); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var screen = bounds.Vertices.Select(v => wr.Viewport.WorldToViewPx(v).ToFloat2()).ToArray();
var tl = new float2(-12, -6);
var tr = new float2(12, -6);
var t = new float2(0, -13);
var cr = Game.Renderer.RgbaColorRenderer;
for (var i = 0; i < 6; i++)
{
cr.DrawLine(new float3[] { screen[i] + Offsets[3 * i], screen[i], screen[i] + Offsets[3 * i + 1] }, 1, color, true);
cr.DrawLine(new float3[] { screen[i], screen[i] + Offsets[3 * i + 2] }, 1, color, true);
}
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}