Files
OpenRA/OpenRA.Mods.RA/TakeCover.cs

73 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Mods.RA.Render;
namespace OpenRA.Mods.RA
{
class TakeCoverInfo : ITraitInfo, ITraitPrerequisite<RenderInfantryInfo>
{
public readonly int ProneTime = 100; /* ticks, =4s */
public readonly float ProneDamage = .5f;
public readonly decimal ProneSpeed = .5m;
public object Create(ActorInitializer init) { return new TakeCover(this); }
}
// Infantry prone behavior
class TakeCover : ITick, INotifyDamage, IDamageModifier, ISpeedModifier, ISync
{
TakeCoverInfo Info;
[Sync]
int remainingProneTime = 0;
public TakeCover(TakeCoverInfo info)
{
Info = info;
}
public bool IsProne { get { return remainingProneTime > 0; } }
public void Damaged(Actor self, AttackInfo e)
{
if (e.Damage > 0) /* Don't go prone when healed */
{
if (e.Warhead == null || !e.Warhead.PreventProne)
{
remainingProneTime = Info.ProneTime;
self.Trait<RenderInfantry>().Prone = true;
}
}
}
public void Tick(Actor self)
{
if (!IsProne)
return;
//var ri = self.Trait<RenderInfantry>();
if (--remainingProneTime <= 0)
self.Trait<RenderInfantry>().Prone = false;
}
public float GetDamageModifier(Actor attacker, WarheadInfo warhead )
{
return IsProne ? Info.ProneDamage : 1f;
}
public decimal GetSpeedModifier()
{
return IsProne ? Info.ProneSpeed : 1m;
}
}
}