List required mods and their versions to enable mod dependencies on another mods. Also used for identifying the engine version by `modchooser`'s version.
208 lines
6.6 KiB
C#
208 lines
6.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Primitives;
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namespace OpenRA
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{
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public interface IGlobalModData { }
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public sealed class SpriteSequenceFormat : IGlobalModData
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{
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public readonly string Type;
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public readonly IReadOnlyDictionary<string, MiniYaml> Metadata;
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public SpriteSequenceFormat(MiniYaml yaml)
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{
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Type = yaml.Value;
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Metadata = new ReadOnlyDictionary<string, MiniYaml>(yaml.ToDictionary());
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}
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}
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// Describes what is to be loaded in order to run a mod
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public class Manifest
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{
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public static readonly Dictionary<string, Manifest> AllMods = LoadMods();
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public readonly ModMetadata Mod;
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public readonly string[]
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Folders, Rules, ServerTraits,
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Sequences, VoxelSequences, Cursors, Chrome, Assemblies, ChromeLayout,
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Weapons, Voices, Notifications, Music, Translations, TileSets,
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ChromeMetrics, MapCompatibility, Missions;
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public readonly IReadOnlyDictionary<string, string> Packages;
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public readonly IReadOnlyDictionary<string, string> MapFolders;
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public readonly MiniYaml LoadScreen;
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public readonly MiniYaml LobbyDefaults;
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public readonly Dictionary<string, string> RequiresMods;
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public readonly Dictionary<string, Pair<string, int>> Fonts;
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public readonly string[] SpriteFormats = { };
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readonly string[] reservedModuleNames = { "Metadata", "Folders", "MapFolders", "Packages", "Rules",
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"Sequences", "VoxelSequences", "Cursors", "Chrome", "Assemblies", "ChromeLayout", "Weapons",
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"Voices", "Notifications", "Music", "Translations", "TileSets", "ChromeMetrics", "Missions",
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"ServerTraits", "LoadScreen", "LobbyDefaults", "Fonts", "SupportsMapsFrom", "SpriteFormats", "RequiresMods" };
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readonly TypeDictionary modules = new TypeDictionary();
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readonly Dictionary<string, MiniYaml> yaml;
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public Manifest(string mod)
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{
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var path = Platform.ResolvePath(".", "mods", mod, "mod.yaml");
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yaml = new MiniYaml(null, MiniYaml.FromFile(path)).ToDictionary();
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Mod = FieldLoader.Load<ModMetadata>(yaml["Metadata"]);
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Mod.Id = mod;
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// TODO: Use fieldloader
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Folders = YamlList(yaml, "Folders", true);
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MapFolders = YamlDictionary(yaml, "MapFolders", true);
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Packages = YamlDictionary(yaml, "Packages", true);
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Rules = YamlList(yaml, "Rules", true);
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Sequences = YamlList(yaml, "Sequences", true);
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VoxelSequences = YamlList(yaml, "VoxelSequences", true);
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Cursors = YamlList(yaml, "Cursors", true);
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Chrome = YamlList(yaml, "Chrome", true);
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Assemblies = YamlList(yaml, "Assemblies", true);
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ChromeLayout = YamlList(yaml, "ChromeLayout", true);
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Weapons = YamlList(yaml, "Weapons", true);
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Voices = YamlList(yaml, "Voices", true);
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Notifications = YamlList(yaml, "Notifications", true);
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Music = YamlList(yaml, "Music", true);
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Translations = YamlList(yaml, "Translations", true);
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TileSets = YamlList(yaml, "TileSets", true);
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ChromeMetrics = YamlList(yaml, "ChromeMetrics", true);
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Missions = YamlList(yaml, "Missions", true);
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ServerTraits = YamlList(yaml, "ServerTraits");
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if (!yaml.TryGetValue("LoadScreen", out LoadScreen))
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throw new InvalidDataException("`LoadScreen` section is not defined.");
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if (!yaml.TryGetValue("LobbyDefaults", out LobbyDefaults))
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throw new InvalidDataException("`LobbyDefaults` section is not defined.");
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Fonts = yaml["Fonts"].ToDictionary(my =>
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{
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var nd = my.ToDictionary();
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return Pair.New(nd["Font"].Value, Exts.ParseIntegerInvariant(nd["Size"].Value));
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});
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RequiresMods = yaml["RequiresMods"].ToDictionary(my => my.Value);
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// Allow inherited mods to import parent maps.
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var compat = new List<string>();
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compat.Add(mod);
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if (yaml.ContainsKey("SupportsMapsFrom"))
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foreach (var c in yaml["SupportsMapsFrom"].Value.Split(','))
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compat.Add(c.Trim());
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MapCompatibility = compat.ToArray();
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if (yaml.ContainsKey("SpriteFormats"))
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SpriteFormats = FieldLoader.GetValue<string[]>("SpriteFormats", yaml["SpriteFormats"].Value);
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}
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public void LoadCustomData(ObjectCreator oc)
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{
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foreach (var kv in yaml)
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{
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if (reservedModuleNames.Contains(kv.Key))
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continue;
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var t = oc.FindType(kv.Key);
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if (t == null || !typeof(IGlobalModData).IsAssignableFrom(t))
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throw new InvalidDataException("`{0}` is not a valid mod manifest entry.".F(kv.Key));
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IGlobalModData module;
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var ctor = t.GetConstructor(new[] { typeof(MiniYaml) });
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if (ctor != null)
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{
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// Class has opted-in to DIY initialization
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module = (IGlobalModData)ctor.Invoke(new object[] { kv.Value });
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}
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else
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{
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// Automatically load the child nodes using FieldLoader
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module = oc.CreateObject<IGlobalModData>(kv.Key);
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FieldLoader.Load(module, kv.Value);
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}
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modules.Add(module);
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}
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}
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static string[] YamlList(Dictionary<string, MiniYaml> yaml, string key, bool parsePaths = false)
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{
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if (!yaml.ContainsKey(key))
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return new string[] { };
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var list = yaml[key].ToDictionary().Keys.ToArray();
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return parsePaths ? list.Select(Platform.ResolvePath).ToArray() : list;
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}
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static IReadOnlyDictionary<string, string> YamlDictionary(Dictionary<string, MiniYaml> yaml, string key, bool parsePaths = false)
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{
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if (!yaml.ContainsKey(key))
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return new ReadOnlyDictionary<string, string>();
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Func<string, string> keySelector = parsePaths ? (Func<string, string>)Platform.ResolvePath : k => k;
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var inner = yaml[key].ToDictionary(keySelector, my => my.Value);
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return new ReadOnlyDictionary<string, string>(inner);
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}
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public T Get<T>() where T : IGlobalModData
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{
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var module = modules.GetOrDefault<T>();
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// Lazily create the default values if not explicitly defined.
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if (module == null)
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{
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module = (T)Game.ModData.ObjectCreator.CreateBasic(typeof(T));
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modules.Add(module);
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}
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return module;
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}
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static Dictionary<string, Manifest> LoadMods()
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{
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var basePath = Platform.ResolvePath(".", "mods");
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var mods = Directory.GetDirectories(basePath)
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.Select(x => x.Substring(basePath.Length + 1));
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var ret = new Dictionary<string, Manifest>();
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foreach (var mod in mods)
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{
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try
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{
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var manifest = new Manifest(mod);
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ret.Add(mod, manifest);
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}
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catch (Exception ex)
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{
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Log.Write("debug", "An exception occured while trying to load mod {0}:", mod);
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Log.Write("debug", ex.ToString());
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}
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}
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return ret;
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}
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}
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}
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