294 lines
7.4 KiB
C#
294 lines
7.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class TextFieldWidget : Widget
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{
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string text = "";
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public string Text
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{
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get { return text; }
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set { text = value ?? ""; CursorPosition = CursorPosition.Clamp(0, text.Length); }
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}
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public int MaxLength = 0;
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public int VisualHeight = 1;
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public int LeftMargin = 5;
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public int RightMargin = 5;
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public bool Disabled = false;
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public Func<bool> OnEnterKey = () => false;
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public Func<bool> OnTabKey = () => false;
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public Func<bool> OnEscKey = () => false;
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public Func<bool> OnAltKey = () => false;
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public Action OnLoseFocus = () => { };
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public Action OnTextEdited = () => { };
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public int CursorPosition { get; set; }
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public Func<bool> IsDisabled;
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public Func<bool> IsValid = () => true;
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public string Font = ChromeMetrics.Get<string>("TextfieldFont");
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public Color TextColor = ChromeMetrics.Get<Color>("TextfieldColor");
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public Color TextColorDisabled = ChromeMetrics.Get<Color>("TextfieldColorDisabled");
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public Color TextColorInvalid = ChromeMetrics.Get<Color>("TextfieldColorInvalid");
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public TextFieldWidget()
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{
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IsDisabled = () => Disabled;
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}
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protected TextFieldWidget(TextFieldWidget widget)
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: base(widget)
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{
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Text = widget.Text;
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MaxLength = widget.MaxLength;
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Font = widget.Font;
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TextColor = widget.TextColor;
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TextColorDisabled = widget.TextColorDisabled;
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TextColorInvalid = widget.TextColorInvalid;
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VisualHeight = widget.VisualHeight;
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IsDisabled = widget.IsDisabled;
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}
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public override bool YieldKeyboardFocus()
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{
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OnLoseFocus();
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return base.YieldKeyboardFocus();
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}
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public override bool HandleMouseInput(MouseInput mi)
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{
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if (IsDisabled())
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return false;
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if (mi.Event != MouseInputEvent.Down)
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return false;
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// Attempt to take keyboard focus
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if (!RenderBounds.Contains(mi.Location) || !TakeKeyboardFocus())
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return false;
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blinkCycle = 10;
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showCursor = true;
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CursorPosition = ClosestCursorPosition(mi.Location.X);
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return true;
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}
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protected virtual string GetApparentText() { return text; }
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public int ClosestCursorPosition(int x)
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{
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var apparentText = GetApparentText();
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var font = Game.Renderer.Fonts[Font];
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var textSize = font.Measure(apparentText);
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var start = RenderOrigin.X + LeftMargin;
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if (textSize.X > Bounds.Width - LeftMargin - RightMargin && HasKeyboardFocus)
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start += Bounds.Width - LeftMargin - RightMargin - textSize.X;
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var minIndex = -1;
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var minValue = int.MaxValue;
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for (var i = 0; i <= apparentText.Length; i++)
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{
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var dist = Math.Abs(start + font.Measure(apparentText.Substring(0, i)).X - x);
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if (dist > minValue)
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break;
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minValue = dist;
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minIndex = i;
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}
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return minIndex;
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}
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public override bool HandleKeyPress(KeyInput e)
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{
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if (IsDisabled() || e.Event == KeyInputEvent.Up)
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return false;
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// Only take input if we are focused
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if (!HasKeyboardFocus)
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return false;
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if ((e.Key == Keycode.RETURN || e.Key == Keycode.KP_ENTER) && OnEnterKey())
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return true;
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if (e.Key == Keycode.TAB && OnTabKey())
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return true;
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if (e.Key == Keycode.ESCAPE && OnEscKey())
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return true;
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if (e.Key == Keycode.LALT && OnAltKey())
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return true;
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if (e.Key == Keycode.LEFT)
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{
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if (CursorPosition > 0)
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CursorPosition--;
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return true;
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}
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if (e.Key == Keycode.RIGHT)
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{
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if (CursorPosition <= Text.Length - 1)
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CursorPosition++;
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return true;
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}
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if (e.Key == Keycode.HOME)
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{
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CursorPosition = 0;
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return true;
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}
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if (e.Key == Keycode.END)
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{
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CursorPosition = Text.Length;
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return true;
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}
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if (e.Key == Keycode.DELETE)
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{
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if (CursorPosition < Text.Length)
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{
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Text = Text.Remove(CursorPosition, 1);
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OnTextEdited();
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}
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return true;
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}
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if (e.Key == Keycode.BACKSPACE && CursorPosition > 0)
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{
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CursorPosition--;
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Text = Text.Remove(CursorPosition, 1);
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OnTextEdited();
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return true;
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}
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if (e.Key == Keycode.V &&
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((Platform.CurrentPlatform != PlatformType.OSX && e.Modifiers.HasModifier(Modifiers.Ctrl)) ||
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(Platform.CurrentPlatform == PlatformType.OSX && e.Modifiers.HasModifier(Modifiers.Meta))))
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{
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var clipboardText = Game.Renderer.GetClipboardText();
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// Take only the first line of the clipboard contents
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var nl = clipboardText.IndexOf('\n');
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if (nl > 0)
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clipboardText = clipboardText.Substring(0, nl);
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clipboardText = clipboardText.Trim();
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if (clipboardText.Length > 0)
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HandleTextInput(clipboardText);
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return true;
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}
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return true;
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}
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public override bool HandleTextInput(string text)
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{
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if (!HasKeyboardFocus || IsDisabled())
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return false;
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if (MaxLength > 0 && Text.Length >= MaxLength)
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return true;
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var pasteLength = text.Length;
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// Truncate the pasted string if the total length (current + paste) is greater than the maximum.
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if (MaxLength > 0 && MaxLength > Text.Length)
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pasteLength = Math.Min(text.Length, MaxLength - Text.Length);
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Text = Text.Insert(CursorPosition, text.Substring(0, pasteLength));
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CursorPosition += pasteLength;
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OnTextEdited();
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return true;
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}
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protected int blinkCycle = 10;
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protected bool showCursor = true;
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bool wasDisabled;
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public override void Tick()
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{
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// Remove the blinking cursor when disabled
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var isDisabled = IsDisabled();
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if (isDisabled != wasDisabled)
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{
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wasDisabled = isDisabled;
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if (isDisabled && Ui.KeyboardFocusWidget == this)
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YieldKeyboardFocus();
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}
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if (--blinkCycle <= 0)
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{
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blinkCycle = 20;
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showCursor ^= true;
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}
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}
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public override void Draw()
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{
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var apparentText = GetApparentText();
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var font = Game.Renderer.Fonts[Font];
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var pos = RenderOrigin;
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var textSize = font.Measure(apparentText);
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var cursorPosition = font.Measure(apparentText.Substring(0, CursorPosition));
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var disabled = IsDisabled();
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var state = disabled ? "textfield-disabled" :
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HasKeyboardFocus ? "textfield-focused" :
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Ui.MouseOverWidget == this ? "textfield-hover" :
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"textfield";
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WidgetUtils.DrawPanel(state,
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new Rectangle(pos.X, pos.Y, Bounds.Width, Bounds.Height));
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// Inset text by the margin and center vertically
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var textPos = pos + new int2(LeftMargin, (Bounds.Height - textSize.Y) / 2 - VisualHeight);
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// Right align when editing and scissor when the text overflows
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if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
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{
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if (HasKeyboardFocus)
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textPos += new int2(Bounds.Width - LeftMargin - RightMargin - textSize.X, 0);
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Game.Renderer.EnableScissor(new Rectangle(pos.X + LeftMargin, pos.Y,
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Bounds.Width - LeftMargin - RightMargin, Bounds.Bottom));
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}
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var color =
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disabled ? TextColorDisabled
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: IsValid() ? TextColor
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: TextColorInvalid;
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font.DrawText(apparentText, textPos, color);
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if (showCursor && HasKeyboardFocus)
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font.DrawText("|", new float2(textPos.X + cursorPosition.X - 2, textPos.Y), TextColor);
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if (textSize.X > Bounds.Width - LeftMargin - RightMargin)
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Game.Renderer.DisableScissor();
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}
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public override Widget Clone() { return new TextFieldWidget(this); }
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}
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} |