118 lines
3.7 KiB
C#
Executable File
118 lines
3.7 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see LICENSE.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Linq;
|
|
using OpenRA.Effects;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Mods.RA.Buildings;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
class PlaceBuildingInfo : TraitInfo<PlaceBuilding> {}
|
|
|
|
class PlaceBuilding : IResolveOrder
|
|
{
|
|
public void ResolveOrder(Actor self, Order order)
|
|
{
|
|
if (order.OrderString == "PlaceBuilding" || order.OrderString == "LineBuild")
|
|
{
|
|
self.World.AddFrameEndTask(w =>
|
|
{
|
|
var prevItems = GetNumBuildables(self.Owner);
|
|
|
|
// Find the queue with the target actor
|
|
var queue = w.Queries.WithTrait<ProductionQueue>()
|
|
.Where(p => p.Actor.Owner == self.Owner &&
|
|
p.Trait.CurrentItem() != null &&
|
|
p.Trait.CurrentItem().Item == order.TargetString &&
|
|
p.Trait.CurrentItem().RemainingTime == 0)
|
|
.Select(p => p.Trait)
|
|
.FirstOrDefault();
|
|
|
|
if (queue == null)
|
|
return;
|
|
|
|
var unit = Rules.Info[order.TargetString];
|
|
var buildingInfo = unit.Traits.Get<BuildingInfo>();
|
|
|
|
if (order.OrderString == "LineBuild")
|
|
{
|
|
bool playSounds = true;
|
|
foreach (var t in BuildingUtils.GetLineBuildCells(w, order.TargetLocation, order.TargetString, buildingInfo))
|
|
{
|
|
var building = w.CreateActor(order.TargetString, new TypeDictionary
|
|
{
|
|
new LocationInit( t ),
|
|
new OwnerInit( order.Player ),
|
|
});
|
|
|
|
if (playSounds)
|
|
foreach (var s in buildingInfo.BuildSounds)
|
|
Sound.PlayToPlayer(order.Player, s, building.CenterLocation);
|
|
playSounds = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!self.World.CanPlaceBuilding(order.TargetString, buildingInfo, order.TargetLocation, null))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var building = w.CreateActor(order.TargetString, new TypeDictionary
|
|
{
|
|
new LocationInit( order.TargetLocation ),
|
|
new OwnerInit( order.Player ),
|
|
});
|
|
foreach (var s in buildingInfo.BuildSounds)
|
|
Sound.PlayToPlayer(order.Player, s, building.CenterLocation);
|
|
}
|
|
|
|
PlayBuildAnim( self, unit );
|
|
|
|
queue.FinishProduction();
|
|
|
|
if (GetNumBuildables(self.Owner) > prevItems)
|
|
w.Add(new DelayedAction(10,
|
|
() => Sound.PlayToPlayer(order.Player,
|
|
w.WorldActor.Info.Traits.Get<EvaAlertsInfo>().NewOptions)));
|
|
});
|
|
}
|
|
}
|
|
|
|
// finds a construction yard (or equivalent) and runs its "build" animation.
|
|
static void PlayBuildAnim( Actor self, ActorInfo unit )
|
|
{
|
|
var bi = unit.Traits.GetOrDefault<BuildableInfo>();
|
|
if (bi == null)
|
|
return;
|
|
|
|
var producers = self.World.Queries.OwnedBy[ self.Owner ].WithTrait<Production>()
|
|
.Where( x => x.Actor.Info.Traits.Get<ProductionInfo>().Produces.Contains( bi.Queue ) )
|
|
.ToList();
|
|
var producer = producers.Where( x => x.Actor.IsPrimaryBuilding() ).Concat( producers )
|
|
.FirstOrDefault();
|
|
|
|
if( producer.Actor != null )
|
|
producer.Actor.TraitsImplementing<RenderSimple>().First().PlayCustomAnim( producer.Actor, "build" );
|
|
}
|
|
|
|
static int GetNumBuildables(Player p)
|
|
{
|
|
if (p != p.World.LocalPlayer) return 0; // this only matters for local players.
|
|
|
|
return p.World.Queries.WithTrait<ProductionQueue>()
|
|
.Where(a => a.Actor.Owner == p)
|
|
.SelectMany(a => a.Trait.BuildableItems()).Distinct().Count();
|
|
}
|
|
}
|
|
}
|