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4aa1fb4b86c179d425c1f7d1695df4dbb51c4fde
OpenRA/OpenRA.Mods.RA/Render
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Bob aa0b7bedf0 pass target to DoAttack
2010-10-25 08:03:10 +13:00
..
RenderBuilding.cs
#157 explosions weren't taking altitude into account
2010-10-16 09:30:32 +13:00
RenderBuildingCharge.cs
Fixed sequence crash
2010-09-19 19:13:15 +12:00
RenderBuildingOre.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingTurreted.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingWall.cs
remove Game.skipMakeAnims
2010-08-20 17:14:20 +12:00
RenderBuildingWarFactory.cs
Fixed sequence crash
2010-09-19 19:13:15 +12:00
RenderFlare.cs
trim down license spam in all files
2010-07-18 16:48:21 +12:00
RenderInfantry.cs
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
RenderSpy.cs
rename IIssueOrder2 -> IIssueOrder
2010-10-07 22:07:13 +13:00
RenderUnit.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitReload.cs
pass target to DoAttack
2010-10-25 08:03:10 +13:00
RenderUnitRotor.cs
add FallsToEarth for helicopters dying
2010-10-08 18:24:08 +13:00
RenderUnitSpinner.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
RenderUnitTurreted.cs
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
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