Files
OpenRA/OpenRA.Mods.D2k/Render/WithCrumbleOverlay.cs
2014-05-22 23:35:10 +12:00

47 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "crumble-overlay";
public object Create(ActorInitializer init) { return new WithCrumbleOverlay(init, this); }
}
public class WithCrumbleOverlay : INotifyBuildComplete
{
bool buildComplete = false;
public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info)
{
var rs = init.self.Trait<RenderSprites>();
if (!init.Contains<SkipMakeAnimsInit>())
{
var overlay = new Animation(init.world, rs.GetImage(init.self));
overlay.PlayThen(info.Sequence, () => buildComplete = false);
rs.Add("make_overlay_{0}".F(info.Sequence),
new AnimationWithOffset(overlay, null, () => !buildComplete));
}
}
public void BuildingComplete(Actor self)
{
buildComplete = true;
}
}
}