Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4acb09641672f6adb5d710b7b7ce3fa4915f9e2f
OpenRA/OpenRA.Game/Map
History
Paul Chote 19c777a922 Move maximum terrain height definition to mod.yaml.
2015-07-05 17:49:56 +01:00
..
ActorInitializer.cs
Adjust GetImage plumbing in preparation for race-specific sequences.
2015-03-02 20:46:24 +00:00
ActorReference.cs
Add the world components of the new editor.
2015-05-15 17:09:20 +01:00
CellLayer.cs
Fix a bug in Map/CellLayer.Contains.
2015-06-11 21:27:35 +01:00
CellRegion.cs
Add some more coordinate utility functions.
2015-06-11 20:59:35 +01:00
Map.cs
Move maximum terrain height definition to mod.yaml.
2015-07-05 17:49:56 +01:00
MapCache.cs
Always access the SheetBuilder from the main thread in MapCache.
2015-05-07 20:58:59 +01:00
MapPlayers.cs
Reorganize PlayerReference loading to enable upgrade rules for them.
2015-04-26 23:16:20 +03:00
MapPreview.cs
Add buttons for map file management to map chooser
2015-05-24 01:49:30 +02:00
PlayerReference.cs
Fix random country display.
2015-04-20 03:33:46 +12:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Move maximum terrain height definition to mod.yaml.
2015-07-05 17:49:56 +01:00
Powered by Gitea Version: 1.25.1 Page: 184ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API