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4b0ab6ab37d2327d200e883c6caa706768ab90c1
OpenRA
/
OpenRA.Mods.Common
/
Traits
/
World
History
Paul Chote
d62fb901e2
Fix actors with no footprint leaving stale data when deleted.
2020-03-29 21:10:45 +02:00
..
ActorMap.cs
Fix FreeSubCell ignoring preferred subcell requests.
2020-03-11 15:40:12 +01:00
ActorSpawnManager.cs
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BridgeLayer.cs
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CliffBackImpassabilityLayer.cs
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CrateSpawner.cs
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CreateMPPlayers.cs
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DomainIndex.cs
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EditorActionManager.cs
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EditorActorLayer.cs
Fix actors with no footprint leaving stale data when deleted.
2020-03-29 21:10:45 +02:00
EditorActorPreview.cs
…
EditorCursorLayer.cs
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EditorResourceLayer.cs
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EditorSelectionLayer.cs
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ElevatedBridgeLayer.cs
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ElevatedBridgePlaceholder.cs
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ExitsDebugOverlayManager.cs
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GameSaveViewportManager.cs
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JumpjetActorLayer.cs
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JumpjetLocomotor.cs
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LegacyBridgeLayer.cs
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LoadWidgetAtGameStart.cs
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LobbyPrerequisiteCheckbox.cs
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Locomotor.cs
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MapBuildRadius.cs
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MapCreeps.cs
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MapOptions.cs
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MissionData.cs
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MPStartLocations.cs
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MPStartUnits.cs
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MusicPlaylist.cs
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PaletteFromEmbeddedSpritePalette.cs
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PaletteFromFile.cs
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PaletteFromGimpOrJascFile.cs
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PaletteFromPaletteWithAlpha.cs
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PaletteFromPlayerPaletteWithAlpha.cs
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PaletteFromPng.cs
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PaletteFromRGBA.cs
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PathFinder.cs
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RadarPings.cs
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ResourceClaimLayer.cs
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ResourceLayer.cs
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ResourceRenderer.cs
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ResourceType.cs
Rework decoration renderable traits:
2020-03-24 00:07:10 -05:00
ScriptLobbyDropdown.cs
…
Selection.cs
Remove special-case rollover rendering.
2020-03-24 00:07:10 -05:00
ShroudRenderer.cs
Centralize shroud changes in one pass to improve performance.
2020-01-12 04:50:25 +01:00
SmudgeLayer.cs
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SpawnMapActors.cs
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SpawnMPUnits.cs
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StartGameNotification.cs
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SubterraneanActorLayer.cs
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SubterraneanLocomotor.cs
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TerrainGeometryOverlay.cs
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TerrainRenderer.cs
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TerrainTunnel.cs
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TerrainTunnelLayer.cs
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ValidateOrder.cs
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WarheadDebugOverlay.cs
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WeatherOverlay.cs
Start with randomized wind strength
2020-03-28 19:46:47 +01:00