Files
OpenRA/mods/ra/rules/player.yaml
Matthias Mailänder 4b50f34c46 Merge pull request #7849 from penev92/bleed_notifications
Add new enemy detection voice notifications to RA and D2k
2015-05-10 18:32:13 +02:00

68 lines
1.5 KiB
YAML

Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
SpeedUp: True
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
SpeedUp: True
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
SpeedUp: True
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
SpeedUp: True
ClassicProductionQueue@Ship:
Type: Ship
BuildSpeed: .4
LowPowerSlowdown: 3
SpeedUp: True
ClassicProductionQueue@Aircraft:
Type: Aircraft
BuildSpeed: .4
LowPowerSlowdown: 3
SpeedUp: True
PlaceBuilding:
SupportPowerManager:
ScriptTriggers:
MissionObjectives:
ConquestVictoryConditions:
PowerManager:
AllyRepair:
PlayerResources:
ActorGroupProxy:
DeveloperMode:
GpsWatcher:
Shroud:
FrozenActorLayer:
BaseAttackNotifier:
PlayerStatistics:
PlaceBeacon:
ProvidesTechPrerequisite@infonly:
Name: Infantry Only
Prerequisites: techlevel.infonly
ProvidesTechPrerequisite@low:
Name: Low
Prerequisites: techlevel.infonly, techlevel.low
ProvidesTechPrerequisite@medium:
Name: Medium
Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium
ProvidesTechPrerequisite@unrestricted:
Name: Unrestricted
Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.unrestricted
GlobalUpgradeManager:
EnemyWatcher: