Files
OpenRA/OpenRA.Mods.RA/LegacyCaptures.cs
Matthias Mailänder e6bdacce9c various fixes towards LegacyCapture
- sniper using Captures, but churches using LegacyCapturable
- unable to parse CaptureThreshold/SabotageHPRemoval from yaml
- not firing up INotifyCapture and breaking:
  * sniper transforming the church on capture in ra
  * proc not giving away it's contents in cnc
2013-06-23 12:43:24 +02:00

119 lines
3.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA
{
[Desc("This actor can capture other actors which have the LegacyCapturable: trait.")]
class LegacyCapturesInfo : ITraitInfo
{
[Desc("Types of actors that it can capture, as long as the type also exists in the LegacyCapturable Type: trait.")]
public readonly string[] CaptureTypes = { "building" };
[Desc("Unit will do damage to the actor instead of capturing it. Unit is destroyed when sabotaging.")]
public readonly bool Sabotage = true;
[Desc("Only used if Sabotage=true. Sabotage damage expressed as a percentage of enemy health removed.")]
public readonly float SabotageHPRemoval = 0.5f;
public object Create(ActorInitializer init) { return new LegacyCaptures(init.self, this); }
}
class LegacyCaptures : IIssueOrder, IResolveOrder, IOrderVoice
{
public readonly LegacyCapturesInfo Info;
readonly Actor self;
public LegacyCaptures(Actor self, LegacyCapturesInfo info)
{
this.self = self;
Info = info;
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new LegacyCaptureOrderTargeter(CanCapture);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID == "LegacyCaptureActor")
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
return null;
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "LegacyCaptureActor") ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "LegacyCaptureActor")
{
self.SetTargetLine(Target.FromOrder(order), Color.Red);
self.CancelActivity();
self.QueueActivity(new Enter(order.TargetActor, new LegacyCaptureActor(Target.FromOrder(order))));
}
}
bool CanCapture(Actor target)
{
var c = target.TraitOrDefault<LegacyCapturable>();
return c != null && c.CanBeTargetedBy(self);
}
class LegacyCaptureOrderTargeter : UnitOrderTargeter
{
readonly Func<Actor, bool> useCaptureCursor;
public LegacyCaptureOrderTargeter(Func<Actor, bool> useCaptureCursor)
: base("LegacyCaptureActor", 6, "enter", true, true)
{
this.useCaptureCursor = useCaptureCursor;
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
if (!base.CanTargetActor(self, target, modifiers, ref cursor)) return false;
var canTargetActor = useCaptureCursor(target);
if (canTargetActor)
{
var c = target.Trait<LegacyCapturable>();
var health = target.Trait<Health>();
var lowEnoughHealth = health.HP <= c.Info.CaptureThreshold * health.MaxHP;
cursor = lowEnoughHealth ? "enter" : "capture";
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
return true;
}
cursor = "enter-blocked";
return false;
}
}
}
}