- sniper using Captures, but churches using LegacyCapturable - unable to parse CaptureThreshold/SabotageHPRemoval from yaml - not firing up INotifyCapture and breaking: * sniper transforming the church on capture in ra * proc not giving away it's contents in cnc
119 lines
3.4 KiB
C#
119 lines
3.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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[Desc("This actor can capture other actors which have the LegacyCapturable: trait.")]
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class LegacyCapturesInfo : ITraitInfo
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{
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[Desc("Types of actors that it can capture, as long as the type also exists in the LegacyCapturable Type: trait.")]
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public readonly string[] CaptureTypes = { "building" };
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[Desc("Unit will do damage to the actor instead of capturing it. Unit is destroyed when sabotaging.")]
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public readonly bool Sabotage = true;
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[Desc("Only used if Sabotage=true. Sabotage damage expressed as a percentage of enemy health removed.")]
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public readonly float SabotageHPRemoval = 0.5f;
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public object Create(ActorInitializer init) { return new LegacyCaptures(init.self, this); }
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}
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class LegacyCaptures : IIssueOrder, IResolveOrder, IOrderVoice
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{
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public readonly LegacyCapturesInfo Info;
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readonly Actor self;
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public LegacyCaptures(Actor self, LegacyCapturesInfo info)
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{
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this.self = self;
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Info = info;
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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yield return new LegacyCaptureOrderTargeter(CanCapture);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID == "LegacyCaptureActor")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return (order.OrderString == "LegacyCaptureActor") ? "Attack" : null;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "LegacyCaptureActor")
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{
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor, new LegacyCaptureActor(Target.FromOrder(order))));
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}
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}
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bool CanCapture(Actor target)
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{
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var c = target.TraitOrDefault<LegacyCapturable>();
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return c != null && c.CanBeTargetedBy(self);
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}
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class LegacyCaptureOrderTargeter : UnitOrderTargeter
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{
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readonly Func<Actor, bool> useCaptureCursor;
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public LegacyCaptureOrderTargeter(Func<Actor, bool> useCaptureCursor)
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: base("LegacyCaptureActor", 6, "enter", true, true)
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{
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this.useCaptureCursor = useCaptureCursor;
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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if (!base.CanTargetActor(self, target, modifiers, ref cursor)) return false;
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var canTargetActor = useCaptureCursor(target);
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if (canTargetActor)
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{
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var c = target.Trait<LegacyCapturable>();
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var health = target.Trait<Health>();
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var lowEnoughHealth = health.HP <= c.Info.CaptureThreshold * health.MaxHP;
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cursor = lowEnoughHealth ? "enter" : "capture";
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IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
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return true;
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}
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cursor = "enter-blocked";
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return false;
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}
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}
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}
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}
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