Files
OpenRA/OpenRA.Mods.RA/Orders/EnterBuildingOrderTargeter.cs
2010-10-07 22:07:12 +13:00

28 lines
843 B
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
{
class EnterBuildingOrderTargeter<T> : UnitTraitOrderTargeter<T>
{
readonly Func<Actor, bool> useEnterCursor;
public EnterBuildingOrderTargeter( string order, int priority, bool targetEnemy, bool targetAlly, Func<Actor, bool> useEnterCursor )
: base( order, priority, "enter", targetEnemy, targetAlly )
{
this.useEnterCursor = useEnterCursor;
}
public override bool CanTargetUnit( Actor self, Actor target, bool forceAttack, bool forceMove, ref string cursor )
{
if( !base.CanTargetUnit( self, target, forceAttack, forceMove, ref cursor ) ) return false;
cursor = useEnterCursor( target ) ? "enter" : "enter-blocked";
return true;
}
}
}