Files
OpenRA/mods/d2k/notifications.yaml
penev92 6dabec6124 Add more tileset templates and voice notifications
Add House Corrino

Add Corrino-specific structures

Remove "new" tileset entries and speech notifications for now
2015-01-02 17:23:23 +02:00

54 lines
1.1 KiB
YAML

# requires Dune 2000/DATA/GAMESFX copied to $PlatformSupportDir/Content/d2k
Speech:
DefaultVariant: .AUD
Prefixes:
atreides: AI_
ordos: OI_
harkonnen: HI_
Notifications:
Repairing: MEND
BuildingCannotPlaceAudio: PLACE
LowPower: POWER
SilosNeeded: SILOS
PrimaryBuildingSelected: PRMRY
NewOptions: NEWOP
Win: MWIN
Lose: MFAIL
BaseAttack: ATACK
HarvesterAttack: HATTK
Leave: ABORT
StartGame:
UnitReady: UNRDY
NoRoom: NROOM
Training: TRAIN
OnHold: HOLD
Cancelled: CANCL
Building: BUILD
BuildingReady: BDRDY
OrderPlaced: ORDER
Reinforce: REINF
UnitLost: ULOST
BuildingLost: BLOST
BuildingCaptured: CAPT
WormSign: WSIGN
WormAttack: WATTK
EnemyUnitsApproaching: ENEMY
Sounds:
DefaultVariant: .WAV
Notifications:
RadarUp: MULTI1
RadarDown:
DisablePower: POWRDN1
EnablePower: POWRUP1
CashTickUp: CASHTIK1
CashTickDown:CASHTIK1
LevelUp: SCORTIK1
ChatLine: CHAT1
BuildPaletteOpen: BUTTON1
BuildPaletteClose: BUTTON1
TabClick: SIDEBAR1
ClickSound: BUTTON1
ClickDisabledSound: ENDLIST1
Beacon: CHAT1