Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4be8525852b2953e6c7dcf235ceaad3cc52680fc
OpenRA/OpenRA.Mods.RA/Widgets/Logic/Ingame
History
Paul Chote 01c5af4046 Revert "Polishing/normalizing new GUI"
This reverts commit 5020c7a73e.
2014-09-21 12:59:04 +12:00
..
AddRaceSuffixLogic.cs
Add a logic class for faction-specific backgrounds.
2014-07-26 18:20:08 +12:00
GameInfoBriefingLogic.cs
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
GameInfoLogic.cs
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
GameInfoObjectivesLogic.cs
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
GameInfoStatsLogic.cs
Fix #6444
2014-09-13 14:03:17 +02:00
IngameCashCounterLogic.cs
Add tooltips for the power and cash displays.
2014-07-26 18:20:10 +12:00
IngamePowerBarLogic.cs
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
IngamePowerCounterLogic.cs
Revert "Polishing/normalizing new GUI"
2014-09-21 12:59:04 +12:00
IngameRadarDisplayLogic.cs
Support fading the area behind the radar to black.
2014-07-26 18:20:08 +12:00
IngameSiloBarLogic.cs
Split the last TD UI logic into reuseable chunks.
2014-07-26 18:20:07 +12:00
LeaveMapLogic.cs
Remove stats button from end-game dialog in mission-type maps
2014-09-20 12:17:53 +02:00
LoadIngamePlayerOrObserverUILogic.cs
Add a chat tab to end-game window
2014-09-20 12:17:53 +02:00
Powered by Gitea Version: 1.25.1 Page: 899ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API