129 lines
3.3 KiB
Lua
129 lines
3.3 KiB
Lua
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HarkonnenBase = { HConyard, HOutpost, HBarracks }
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HarkonnenReinforcements = { }
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HarkonnenReinforcements["Easy"] =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
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}
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HarkonnenReinforcements["Normal"] =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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}
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HarkonnenReinforcements["Hard"] =
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{
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{ "trike", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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{ "trike", "trike" }
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}
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HarkonnenAttackPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry1.Location, HarkonnenRally3.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally4.Location }
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}
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HarkonnenAttackDelay =
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{
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Easy = DateTime.Minutes(5),
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Normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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Hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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HarkonnenAttackWaves =
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{
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Easy = 3,
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Normal = 6,
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Hard = 9
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}
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wave = 0
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SendHarkonnen = function()
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Trigger.AfterDelay(HarkonnenAttackDelay[Map.Difficulty], function()
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wave = wave + 1
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if wave > HarkonnenAttackWaves[Map.Difficulty] then
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return
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end
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local path = Utils.Random(HarkonnenAttackPaths)
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local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Map.Difficulty][wave], path, { path[1] })[2]
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Utils.Do(units, IdleHunt)
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SendHarkonnen()
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end)
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end
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IdleHunt = function(unit)
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Trigger.OnIdle(unit, unit.Hunt)
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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harkonnen.MarkCompletedObjective(KillAtreides)
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end
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if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
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Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillHarkonnen)
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end
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end
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WorldLoaded = function()
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harkonnen = Player.GetPlayer("Harkonnen")
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player = Player.GetPlayer("Atreides")
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InitObjectives()
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Camera.Position = AConyard.CenterPosition
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Trigger.OnAllKilled(HarkonnenBase, function()
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Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
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end)
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SendHarkonnen()
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
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KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.")
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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end)
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end
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