Files
OpenRA/mods/d2k/maps/atreides-02b/atreides02b.lua
2015-11-27 16:19:59 +00:00

129 lines
3.3 KiB
Lua

HarkonnenBase = { HConyard, HOutpost, HBarracks }
HarkonnenReinforcements = { }
HarkonnenReinforcements["Easy"] =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
}
HarkonnenReinforcements["Normal"] =
{
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
}
HarkonnenReinforcements["Hard"] =
{
{ "trike", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "trike" },
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
{ "light_inf", "light_inf" },
{ "trike", "trike" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
{ "trike", "trike" }
}
HarkonnenAttackPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry1.Location, HarkonnenRally3.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
{ HarkonnenEntry2.Location, HarkonnenRally4.Location }
}
HarkonnenAttackDelay =
{
Easy = DateTime.Minutes(5),
Normal = DateTime.Minutes(2) + DateTime.Seconds(40),
Hard = DateTime.Minutes(1) + DateTime.Seconds(20)
}
HarkonnenAttackWaves =
{
Easy = 3,
Normal = 6,
Hard = 9
}
wave = 0
SendHarkonnen = function()
Trigger.AfterDelay(HarkonnenAttackDelay[Map.Difficulty], function()
wave = wave + 1
if wave > HarkonnenAttackWaves[Map.Difficulty] then
return
end
local path = Utils.Random(HarkonnenAttackPaths)
local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Map.Difficulty][wave], path, { path[1] })[2]
Utils.Do(units, IdleHunt)
SendHarkonnen()
end)
end
IdleHunt = function(unit)
Trigger.OnIdle(unit, unit.Hunt)
end
Tick = function()
if player.HasNoRequiredUnits() then
harkonnen.MarkCompletedObjective(KillAtreides)
end
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
player.MarkCompletedObjective(KillHarkonnen)
end
end
WorldLoaded = function()
harkonnen = Player.GetPlayer("Harkonnen")
player = Player.GetPlayer("Atreides")
InitObjectives()
Camera.Position = AConyard.CenterPosition
Trigger.OnAllKilled(HarkonnenBase, function()
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
end)
SendHarkonnen()
end
InitObjectives = function()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
KillHarkonnen = player.AddPrimaryObjective("Destroy all Harkonnen forces.")
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Lose")
end)
end)
Trigger.OnPlayerWon(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "Win")
end)
end)
end