Files
OpenRA/mods/d2k/sequences/vehicles.yaml
2015-09-10 19:23:05 +01:00

261 lines
3.6 KiB
YAML

mcv:
idle: DATA.R8
Start: 1795
Facings: -32
icon: DATA.R8
Start: 4023
Offset: -30,-24
mcv.husk:
idle: DATA.R8
Start: 1795
Facings: -32
ZOffset: -1023
harvester:
idle: DATA.R8
Start: 1699
Facings: -32
harvest: DATA.R8
Start: 3631
Length: 6
Facings: -8
Tick: 80
ZOffset: 1
BlendMode: Multiply
dock: DATA.R8
Start: 3370
Length: 10
dock-loop: DATA.R8
Start: 3380
icon: DATA.R8
Start: 4019
Offset: -30,-24
harvester.husk:
idle: DATA.R8
Start: 1699
Facings: -32
ZOffset: -1023
trike:
idle: DATA.R8
Start: 1635
Facings: -32
unload: DATA.R8
Start: 1635
Facings: -32
muzzle: DATA.R8
Start: 3839
Tick: 50
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4041
Offset: -30,-24
quad:
idle: DATA.R8
Start: 1667
Facings: -32
unload: DATA.R8
Start: 1667
Facings: -32
icon: DATA.R8
Start: 4018
Offset: -30,-24
siege_tank:
idle: DATA.R8
Start: 1763
Facings: -32
turret: DATA.R8
Start: 1891
Facings: -32
muzzle: DATA.R8
Start: 3418
Length: 3
BlendMode: Additive
icon: DATA.R8
Start: 4026
Offset: -30,-24
siege_tank.husk:
idle: DATA.R8
Start: 1763
Facings: -32
ZOffset: -512
turret: DATA.R8
Start: 1891
Facings: -32
ZOffset: -512
missile_tank:
idle: DATA.R8
Start: 1603
Facings: -32
icon: DATA.R8
Start: 4024
Offset: -30,-24
missile_tank.husk:
idle: DATA.R8
Start: 1603
Facings: -32
ZOffset: -512
sonic_tank:
idle: DATA.R8
Start: 1827
Facings: -32
icon: DATA.R8
Start: 4027
Offset: -30,-24
sonic_tank.husk:
idle: DATA.R8
Start: 1827
Facings: -32
ZOffset: -512
combat_tank_a:
idle: DATA.R8
Start: 1731
Facings: -32
turret: DATA.R8
Start: 1859
Facings: -32
muzzle: DATA.R8
Start: 3775
Tick: 60
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4020
Offset: -30,-24
combat_tank_a.husk:
idle: DATA.R8
Start: 1731
Facings: -32
ZOffset: -512
turret: DATA.R8
Start: 1859
Facings: -32
ZOffset: -512
combat_tank_h:
idle: DATA.R8
Start: 2051
Facings: -32
turret: DATA.R8
Start: 2115
Facings: -32
muzzle: DATA.R8
Start: 3775
Tick: 60
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4021
Offset: -30,-24
combat_tank_h.husk:
idle: DATA.R8
Start: 2051
Facings: -32
ZOffset: -512
turret: DATA.R8
Start: 2115
Facings: -32
ZOffset: -512
combat_tank_o:
idle: DATA.R8
Start: 2453
Facings: -32
turret: DATA.R8
Start: 2485
Facings: -32
muzzle: DATA.R8
Start: 3775
Tick: 60
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4022
Offset: -30,-24
combat_tank_o.husk:
idle: DATA.R8
Start: 2453
Facings: -32
ZOffset: -512
turret: DATA.R8
Start: 2485
Facings: -32
ZOffset: -512
devastator:
idle: DATA.R8
Start: 2083
Facings: -32
muzzle: DATA.R8
Start: 3807
Tick: 80
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4028
Offset: -30,-24
devastator.husk:
idle: DATA.R8
Start: 2083
Facings: -32
ZOffset: -512
raider:
idle: DATA.R8
Start: 2421
Facings: -32
unload: DATA.R8
Start: 2421
Facings: -32
muzzle: DATA.R8
Start: 3743
Tick: 50
Facings: -32
BlendMode: Additive
icon: DATA.R8
Start: 4017
Offset: -30,-24
stealth_raider:
idle: DATA.R8
Start: 2421
Facings: -32
unload: DATA.R8
Start: 2421
Facings: -32
muzzle: DATA.R8
Start: 3743
Tick: 50
Facings: -32
BlendMode: Additive
icon: raidersicon.shp # 4282 in 1.06 DATA.R8
deviator:
idle: DATA.R8
Start: 2389
Facings: -32
icon: DATA.R8
Start: 4025
Offset: -30,-24
deviator.husk:
idle: DATA.R8
Start: 2389
Facings: -32
ZOffset: -512