Since these will live for the lifetime of the process, it is worth freezing them on creation to improve lookup performance. If the dictionaries were iterated, change to an immutable array instead to preserve the order.
254 lines
6.4 KiB
C#
254 lines
6.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Frozen;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using OpenRA.Mods.Cnc.FileFormats;
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using OpenRA.Mods.Common.FileFormats;
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namespace OpenRA.Mods.Cnc.UtilityCommands
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{
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sealed class ImportRedAlertMapCommand : ImportGen1MapCommand, IUtilityCommand
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{
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// TODO: 128x128 is probably not true for "mega maps" from the expansions.
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public ImportRedAlertMapCommand()
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: base(128) { }
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string IUtilityCommand.Name => "--import-ra-map";
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bool IUtilityCommand.ValidateArguments(string[] args) { return ValidateArguments(args); }
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[Desc("FILENAME [AUTHOR]", "Convert a legacy Red Alert INI/MPR map to the OpenRA format.")]
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void IUtilityCommand.Run(Utility utility, string[] args) { Run(utility, args); }
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public override void ValidateMapFormat(int format)
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{
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if (format < 2)
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Console.WriteLine($"ERROR: Detected NewINIFormat {format}. Are you trying to import a Tiberian Dawn map?");
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}
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// Mapping from RA95 overlay index to type string
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static readonly string[] RedAlertOverlayNames =
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[
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"sbag", "cycl", "brik", "barb", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "fenc", "sbag",
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];
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static readonly FrozenDictionary<string, (byte Type, byte Index)> OverlayResourceMapping = new Dictionary<string, (byte Type, byte Index)>
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{
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// RA ore & crystals
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{ "gold01", (1, 0) },
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{ "gold02", (1, 1) },
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{ "gold03", (1, 2) },
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{ "gold04", (1, 3) },
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{ "gem01", (2, 0) },
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{ "gem02", (2, 1) },
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{ "gem03", (2, 2) },
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{ "gem04", (2, 3) },
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}.ToFrozenDictionary();
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void UnpackTileData(MemoryStream ms)
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{
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var types = new ushort[MapSize, MapSize];
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for (var j = 0; j < MapSize; j++)
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{
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for (var i = 0; i < MapSize; i++)
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{
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var tileID = ms.ReadUInt16();
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types[i, j] = tileID == 0 ? (ushort)255 : tileID; // RAED weirdness
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}
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}
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for (var j = 0; j < MapSize; j++)
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for (var i = 0; i < MapSize; i++)
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Map.Tiles[new CPos(i, j)] = new TerrainTile(types[i, j], ms.ReadUInt8());
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}
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static readonly string[] OverlayActors =
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[
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// Fences
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"sbag", "cycl", "brik", "barb", "wood", "fenc",
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// Fields
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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// Crates
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"wcrate", "scrate"
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];
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void UnpackOverlayData(MemoryStream ms)
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{
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var nodes = new List<MiniYamlNode>();
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for (var j = 0; j < MapSize; j++)
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{
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for (var i = 0; i < MapSize; i++)
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{
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var o = ms.ReadUInt8();
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var res = (Type: (byte)0, Index: (byte)0);
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if (o != 255 && OverlayResourceMapping.ContainsKey(RedAlertOverlayNames[o]))
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res = OverlayResourceMapping[RedAlertOverlayNames[o]];
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var cell = new CPos(i, j);
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Map.Resources[cell] = new ResourceTile(res.Type, res.Index);
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if (o != 255 && OverlayActors.Contains(RedAlertOverlayNames[o]))
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{
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var ar = new ActorReference(RedAlertOverlayNames[o])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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};
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nodes.Add(new MiniYamlNode("Actor" + (Map.ActorDefinitions.Count + nodes.Count), ar.Save()));
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}
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}
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}
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Map.ActorDefinitions = Map.ActorDefinitions.Concat(nodes).ToArray();
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}
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public override string ParseTreeActor(string input)
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{
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return input.ToLowerInvariant();
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}
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public override CPos ParseActorLocation(string input, int loc)
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{
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var newLoc = new CPos(loc % MapSize, loc / MapSize);
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var vectorDown = new CVec(0, 1);
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if (input == "tsla" || input == "agun" || input == "gap" || input == "apwr")
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newLoc += vectorDown;
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return newLoc;
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}
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public override void LoadPlayer(IniFile file, string section)
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{
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string color;
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string faction;
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switch (section)
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{
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case "Spain":
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color = "gold";
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faction = "allies";
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break;
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case "England":
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color = "green";
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faction = "allies";
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break;
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case "Ukraine":
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color = "orange";
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faction = "soviet";
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break;
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case "Germany":
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color = "black";
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faction = "allies";
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break;
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case "France":
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color = "teal";
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faction = "allies";
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break;
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case "Turkey":
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color = "salmon";
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faction = "allies";
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break;
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case "Greece":
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case "GoodGuy":
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color = "blue";
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faction = "allies";
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break;
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case "USSR":
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case "BadGuy":
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color = "red";
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faction = "soviet";
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break;
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case "Special":
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case "Neutral":
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default:
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color = "neutral";
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faction = "allies";
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break;
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}
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SetMapPlayers(section, faction, color, file, Players, MapPlayers);
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}
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public static MemoryStream ReadPackedSection(IniSection mapPackSection)
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{
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var sb = new StringBuilder();
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for (var i = 1; ; i++)
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{
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var line = mapPackSection.GetValue(i.ToStringInvariant(), null);
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if (line == null)
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break;
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sb.Append(line.Trim());
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}
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var data = Convert.FromBase64String(sb.ToString());
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var chunks = new List<byte[]>();
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var reader = new BinaryReader(new MemoryStream(data));
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try
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{
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while (true)
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{
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var length = reader.ReadUInt32() & 0xdfffffff;
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var dest = new byte[8192];
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var src = reader.ReadBytes((int)length);
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LCWCompression.DecodeInto(src, dest);
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chunks.Add(dest);
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}
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}
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catch (EndOfStreamException) { }
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var ms = new MemoryStream();
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foreach (var chunk in chunks)
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ms.Write(chunk, 0, chunk.Length);
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ms.Position = 0;
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return ms;
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}
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public override void ReadPacks(IniFile file, string filename)
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{
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UnpackTileData(ReadPackedSection(file.GetSection("MapPack")));
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UnpackOverlayData(ReadPackedSection(file.GetSection("OverlayPack")));
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}
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public override void ReadActors(IniFile file)
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{
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base.ReadActors(file);
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LoadActors(file, "SHIPS", Players, Map);
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}
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public override MiniYamlNode SaveWaypoint(int waypointNumber, ActorReference waypointReference)
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{
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var waypointName = "waypoint" + waypointNumber;
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if (waypointNumber == 98)
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waypointName = "DefaultCameraPosition";
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return new MiniYamlNode(waypointName, waypointReference.Save());
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}
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}
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}
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