Files
OpenRA/OpenRA.Game/Traits/Harvester.cs
Chris Forbes 4c528059fb cleanup
2010-03-04 08:43:32 +13:00

113 lines
3.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits.Activities;
namespace OpenRA.Traits
{
class HarvesterInfo : ITraitInfo
{
public readonly int Capacity = 28;
public readonly int PipCount = 7;
public readonly string[] Resources = { };
public object Create(Actor self) { return new Harvester(self); }
}
public class Harvester : IIssueOrder, IResolveOrder, IPips
{
Dictionary<ResourceTypeInfo, int> contents = new Dictionary<ResourceTypeInfo, int>();
Actor self;
public Harvester(Actor self)
{
this.self = self;
}
public bool IsFull { get { return contents.Values.Sum() == self.Info.Traits.Get<HarvesterInfo>().Capacity; } }
public bool IsEmpty { get { return contents.Values.Sum() == 0; } }
public void AcceptResource(ResourceTypeInfo type)
{
if (!contents.ContainsKey(type)) contents[type] = 1;
else contents[type]++;
}
public void Deliver(Actor self, Actor proc)
{
proc.Owner.GiveOre(contents.Sum(kv => kv.Key.ValuePerUnit * kv.Value));
contents.Clear();
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (underCursor != null
&& underCursor.Owner == self.Owner
&& underCursor.traits.Contains<IAcceptOre>() && !IsEmpty)
return new Order("Deliver", self, underCursor);
var res = self.World.WorldActor.traits.Get<ResourceLayer>().GetResource(xy);
if (underCursor == null &&
res != null && self.Info.Traits.Get<HarvesterInfo>().Resources
.Any(r => r == res.Name))
return new Order("Harvest", self, xy);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Harvest")
{
self.CancelActivity();
self.QueueActivity(new Move(order.TargetLocation, 0));
self.QueueActivity(new Harvest());
}
else if (order.OrderString == "Deliver")
{
self.CancelActivity();
self.QueueActivity(new DeliverOre(order.TargetActor));
}
}
public IEnumerable<PipType> GetPips(Actor self)
{
int numPips = self.Info.Traits.Get<HarvesterInfo>().PipCount;
int n = contents.Values.Sum();
for (int i = 0; i < numPips; i++)
{
// todo: pip colors based on ResourceTypeInfo
if (n * 1.0f / self.Info.Traits.Get<HarvesterInfo>().Capacity > i * 1.0f / numPips)
{
yield return PipType.Yellow;
continue;
}
yield return PipType.Transparent;
}
}
}
}