Files
OpenRA/shaders/line.fx

44 lines
870 B
HLSL

// OpenRA gui lines shader
// Author: C. Forbes
//--------------------------------------------------------
float2 Scroll;
float2 r1, r2; // matrix elements
struct VertexIn {
float4 Position: POSITION;
float4 Color: TEXCOORD0;
};
struct VertexOut {
float4 Position: POSITION;
float4 Color: COLOR0;
};
VertexOut Simple_vp(VertexIn v) {
VertexOut o;
float2 p = (v.Position.xy - Scroll.xy) * r1 + r2;
o.Position = float4(p.x,p.y,0,1);
o.Color = v.Color;
return o;
}
float4 Simple_fp(VertexOut f) : COLOR0 {
return f.Color;
}
technique high_quality {
pass p0 {
BlendEnable = true;
DepthTestEnable = false;
//CullMode = None;
//FillMode = Wireframe;
VertexProgram = compile latest Simple_vp();
FragmentProgram = compile latest Simple_fp();
//SrcBlend = SrcAlpha;
//DestBlend = InvSrcAlpha;
}
}