44 lines
870 B
HLSL
44 lines
870 B
HLSL
// OpenRA gui lines shader
|
|
// Author: C. Forbes
|
|
//--------------------------------------------------------
|
|
|
|
float2 Scroll;
|
|
|
|
float2 r1, r2; // matrix elements
|
|
|
|
struct VertexIn {
|
|
float4 Position: POSITION;
|
|
float4 Color: TEXCOORD0;
|
|
};
|
|
|
|
struct VertexOut {
|
|
float4 Position: POSITION;
|
|
float4 Color: COLOR0;
|
|
};
|
|
|
|
VertexOut Simple_vp(VertexIn v) {
|
|
VertexOut o;
|
|
float2 p = (v.Position.xy - Scroll.xy) * r1 + r2;
|
|
o.Position = float4(p.x,p.y,0,1);
|
|
o.Color = v.Color;
|
|
return o;
|
|
}
|
|
|
|
float4 Simple_fp(VertexOut f) : COLOR0 {
|
|
return f.Color;
|
|
}
|
|
|
|
technique high_quality {
|
|
pass p0 {
|
|
BlendEnable = true;
|
|
DepthTestEnable = false;
|
|
//CullMode = None;
|
|
//FillMode = Wireframe;
|
|
VertexProgram = compile latest Simple_vp();
|
|
FragmentProgram = compile latest Simple_fp();
|
|
|
|
//SrcBlend = SrcAlpha;
|
|
//DestBlend = InvSrcAlpha;
|
|
}
|
|
}
|