Files
OpenRA/OpenRA.Game/Server/Connection.cs
2017-12-23 21:48:59 +01:00

122 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
namespace OpenRA.Server
{
public class Connection
{
public const int MaxOrderLength = 131072;
public Socket Socket;
public List<byte> Data = new List<byte>();
public ReceiveState State = ReceiveState.Header;
public int ExpectLength = 8;
public int Frame = 0;
public int MostRecentFrame = 0;
public bool Validated;
public long TimeSinceLastResponse { get { return Game.RunTime - lastReceivedTime; } }
public bool TimeoutMessageShown = false;
long lastReceivedTime = 0;
/* client data */
public int PlayerIndex;
public byte[] PopBytes(int n)
{
var result = Data.GetRange(0, n);
Data.RemoveRange(0, n);
return result.ToArray();
}
bool ReadDataInner(Server server)
{
var rx = new byte[1024];
var len = 0;
for (;;)
{
try
{
// Poll the socket first to see if there's anything there.
// This avoids the exception with SocketErrorCode == `SocketError.WouldBlock` thrown
// from `socket.Receive(rx)`.
if (!Socket.Poll(0, SelectMode.SelectRead)) break;
if (0 < (len = Socket.Receive(rx)))
Data.AddRange(rx.Take(len));
else
{
if (len == 0)
server.DropClient(this);
break;
}
}
catch (SocketException e)
{
// This should no longer be needed with the socket.Poll call above.
if (e.SocketErrorCode == SocketError.WouldBlock) break;
server.DropClient(this);
Log.Write("server", "Dropping client {0} because reading the data failed: {1}", PlayerIndex, e);
return false;
}
}
lastReceivedTime = Game.RunTime;
TimeoutMessageShown = false;
return true;
}
public void ReadData(Server server)
{
if (ReadDataInner(server))
while (Data.Count >= ExpectLength)
{
var bytes = PopBytes(ExpectLength);
switch (State)
{
case ReceiveState.Header:
{
ExpectLength = BitConverter.ToInt32(bytes, 0) - 4;
Frame = BitConverter.ToInt32(bytes, 4);
State = ReceiveState.Data;
if (ExpectLength < 0 || ExpectLength > MaxOrderLength)
{
server.DropClient(this);
Log.Write("server", "Dropping client {0} for excessive order length = {1}", PlayerIndex, ExpectLength);
return;
}
} break;
case ReceiveState.Data:
{
if (MostRecentFrame < Frame)
MostRecentFrame = Frame;
server.DispatchOrders(this, Frame, bytes);
ExpectLength = 8;
State = ReceiveState.Header;
} break;
}
}
}
}
public enum ReceiveState { Header, Data }
}