101 lines
3.6 KiB
Bash
Executable File
101 lines
3.6 KiB
Bash
Executable File
#!/bin/sh
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# OpenRA Packaging script for osx
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# Creates a .app bundle for OpenRA
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# Patches and packages mono to work from within the app bundle
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# A list of the binaries that may contain references to dependencies in the gac
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DEPS_LOCAL="OpenRA.Game.exe OpenRA.Gl.dll OpenRA.FileFormats.dll"
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# A list of external dependencies, (aside from mono)
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# Note: references to frameworks are currently hardcoded in the .config hacking step
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DEPS_FRAMEWORKS="/Library/Frameworks/Cg.framework /Library/Frameworks/SDL.framework"
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PACKAGING_DIR="osxbuild"
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SYSTEM_MONO="/Library/Frameworks/Mono.framework/Versions/2.6.3"
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LOCAL_MONO="$PACKAGING_DIR/OpenRA.app/Contents/Frameworks/Mono.framework/Versions/2.6.3"
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# Todo: make this go away when we kill the gac stuff
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# dylibs referred to by dlls in the gac; won't show up to otool
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GAC_DYLIBS="$SYSTEM_MONO/lib/libMonoPosixHelper.dylib $SYSTEM_MONO/lib/libgdiplus.dylib "
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mkdir -p $PACKAGING_DIR/OpenRA.app/
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cp -r ./packaging/osx/OpenRA.app/* $PACKAGING_DIR/OpenRA.app/
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function patch_mono {
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echo "Patching: "$1
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LIBS=$( otool -L $1 | grep /Library/Frameworks/Mono.framework/ | awk {'print $1'} )
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for i in $LIBS; do
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install_name_tool -change $i @executable_path/../${i:9} $1
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done
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for i in $LIBS; do
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if [ ! -e $PACKAGING_DIR/OpenRA.app/Contents/${i:9} ]; then
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mkdir -p $PACKAGING_DIR/OpenRA.app/Contents/`dirname ${i:9}`
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cp $i $PACKAGING_DIR/OpenRA.app/Contents/`dirname ${i:9}`
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patch_mono $PACKAGING_DIR/OpenRA.app/Contents/${i:9}
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fi
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done
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}
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# Setup environment for mkbundle
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# Force 32-bit build and set the pkg-config path for mono.pc
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export AS="as -arch i386"
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export CC="gcc -arch i386 -mmacosx-version-min=10.5 -isysroot /Developer/SDKs/MacOSX10.5.sdk"
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export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig/
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export PATH=/sw/bin:/sw/sbin:$PATH
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# Copy and patch mono
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echo "Copying and patching mono..."
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mkdir -p "$LOCAL_MONO/bin/"
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cp "$SYSTEM_MONO/bin/mono" "$PACKAGING_DIR/OpenRA.app/Contents/MacOS/"
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patch_mono "$PACKAGING_DIR/OpenRA.app/Contents/MacOS/mono"
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# Copy the gac dylibs into the app bundle
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for i in $GAC_DYLIBS; do
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mkdir -p $PACKAGING_DIR/OpenRA.app/Contents/`dirname ${i:9}`
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cp $i $PACKAGING_DIR/OpenRA.app/Contents/`dirname ${i:9}`
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patch_mono $PACKAGING_DIR/OpenRA.app/Contents/${i:9}
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done
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# Find the dlls that are used by the game; copy them into the app bundle and patch/package any dependencies
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echo "Determining dlls used by the game..."
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DLL_DIR="$LOCAL_MONO/lib"
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# This is a huge hack, but reliably gets us the dlls to include
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DLLS=`mkbundle --deps --static -z -c -o OpenRA $DEPS_LOCAL | grep "embedding: "`
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for i in $DLLS; do
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if [ "$i" != "embedding:" ]; then
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cp $i $DLL_DIR
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if [ -e "$i.config" ]; then
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CONFIG="$DLL_DIR/`basename $i`.config"
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echo "Patching config `basename $CONFIG`"
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# Remove any references to the hardcoded mono framework; the game will look in the right location anyway
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#sed "s/\/Library\/Frameworks\/Mono.framework\/Versions\/2.6.3\/lib\///" "$i.config" > "${CONFIG}_1"
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sed "s/\/Library\/Frameworks\/Mono.framework/..\/Mono.framework/" "$i.config" > "${CONFIG}"
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# sed "s/\/Library\/Frameworks\/Cg.framework/..\/Cg.framework/" "${CONFIG}_1" > "${CONFIG}_2"
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# sed "s/\/Library\/Frameworks\/SDL.framework/..\/SDL.framework/" "${CONFIG}_2" > $CONFIG
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# rm "${CONFIG}_1" "${CONFIG}_2"
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fi
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fi
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done
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# Remove the files themselves that we accidentally copied over
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for i in $DEPS_LOCAL; do
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rm "$DLL_DIR/$i"
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done
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# Copy external frameworks
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#echo "Copying external frameworks..."
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#for i in $DEPS_FRAMEWORKS; do
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# cp -RL $i $PACKAGING_DIR/OpenRA.app/Contents/${i:9}
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#done
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echo "All Done!"
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