Files
OpenRA/OpenRA.Mods.RA/CanPowerDown.cs
2010-09-18 20:46:00 +12:00

47 lines
1.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class CanPowerDownInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new CanPowerDown(init); }
}
public class CanPowerDown : IResolveOrder, IDisable
{
[Sync]
bool disabled = false;
int normalPower = 0;
readonly PowerManager PlayerPower;
public CanPowerDown(ActorInitializer init)
{
PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
normalPower = init.self.Info.Traits.Get<BuildingInfo>().Power;
}
public bool Disabled { get { return disabled; } }
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "PowerDown")
{
disabled = !disabled;
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
Sound.PlayToPlayer(self.Owner, disabled ? eva.EnablePower : eva.DisablePower);
PlayerPower.UpdateActor(self, disabled ? 0 : normalPower);
}
}
}
}