55 lines
1.2 KiB
RPMSpec
55 lines
1.2 KiB
RPMSpec
%define name openra
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%define version {VERSION_FIELD}
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%define root {ROOT_DIR}
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%define _use_internal_dependency_generator 0
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%define __find_provides ""
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%define __find_requires ""
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Name: %{name}
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Version: %{version}
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Release: 1
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Summary: Open Source rebuild of the Red Alert game engine using Mono/OpenGL.
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License: GPL-3.0
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Url: http://openra.net
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Group: Amusements/Games
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Packager: Matthias Mailänder <matthias@mailaender.name>
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Requires: mono-core
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Requires: mono-winforms
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Requires: openal
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Requires: libfreetype.so.6
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Requires: libasound.so.2
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Requires: libc.so.6
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Requires: libdl.so.2
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Requires: libm.so.6
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Requires: libpthread.so.0
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Requires: librt.so.1
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Requires: xdg-utils
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Requires: zenity
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Prefix: /usr
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Source: %{name}-%{version}.tar.gz
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BuildRoot: /tmp/openra
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%description
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A reimplementation of the Command & Conquer: Red Alert game engine
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using .NET/Mono, OpenGL, OpenAL and SDL. It includes reimagninations
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of Command & Conquer: Red Alert, Command & Conquer: Tiberian Dawn
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as well as Dune 2000.
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%build
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%install
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rm -rf %{buildroot}
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cp -r %{root} %{buildroot}
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%clean
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rm -rf %{buildroot}
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%files
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/usr/bin/openra
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/usr/bin/openra-editor
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/usr/lib/openra/
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/usr/share/applications/*.desktop
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/usr/share/doc/openra/*
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/usr/share/icons/hicolor/*/apps/*.png
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/usr/share/icons/hicolor/*/apps/*.svg
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