Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
4d360a66ed02204f03e5ea0c973e0e17d97654f0
OpenRA/OpenRA.Mods.Common/Effects
History
reaperrr 433eac34b5 Fixes missile shadow on elevated terrain
2015-08-08 20:14:05 +02:00
..
Beacon.cs
Add a lua function for beacons
2015-06-28 01:25:37 +02:00
Bullet.cs
Made projectile shadows heightmap-aware.
2015-08-03 23:36:16 +02:00
Contrail.cs
Make Contrail fields readonly.
2015-08-01 14:19:09 +01:00
ContrailFader.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
Corpse.cs
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
CrateEffect.cs
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
Explosion.cs
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
FloatingText.cs
Use FogObscures(WPos).
2015-06-07 19:50:03 +01:00
GravityBomb.cs
Made projectile shadows heightmap-aware.
2015-08-03 23:36:16 +02:00
LaserZap.cs
add missing sequence references and add spaces for readability
2015-07-19 19:24:18 +02:00
Missile.cs
Fixes missile shadow on elevated terrain
2015-08-08 20:14:05 +02:00
NukeLaunch.cs
rename WRange to WDist
2015-07-09 10:55:38 +02:00
PowerdownIndicator.cs
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
RallyPointIndicator.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
RepairIndicator.cs
Rename Actor.Destroy/Destroyed to Dispose/Disposed.
2015-05-29 19:08:38 +01:00
Smoke.cs
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Powered by Gitea Version: 1.25.1 Page: 115ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API