Files
OpenRA/OpenRA.Mods.RA/Widgets/RadarWidget.cs
2013-07-01 21:11:05 +12:00

220 lines
6.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets
{
public class RadarWidget : Widget
{
public string WorldInteractionController = null;
public int AnimationLength = 5;
public string RadarOnlineSound = null;
public string RadarOfflineSound = null;
float radarMinimapHeight;
int AnimationFrame = 0;
bool hasRadar = false;
bool animating = false;
int updateTicks = 0;
float previewScale = 0;
Rectangle mapRect = Rectangle.Empty;
int2 previewOrigin;
Sprite terrainSprite;
Sprite customTerrainSprite;
Sprite actorSprite;
Sprite shroudSprite;
readonly World world;
[ObjectCreator.UseCtor]
public RadarWidget(World world) { this.world = world; }
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
var width = world.Map.Bounds.Width;
var height = world.Map.Bounds.Height;
var size = Math.Max(width, height);
var rb = RenderBounds;
previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
previewOrigin = RenderOrigin + new int2((int)(previewScale*(size - width)/2), (int)(previewScale*(size - height)/2));
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale*width), (int)(previewScale*height));
// Only needs to be done once
var terrainBitmap = Minimap.TerrainBitmap(world.Map);
var r = new Rectangle(0, 0, width, height);
var s = new Size(terrainBitmap.Width, terrainBitmap.Height);
terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
terrainSprite.sheet.Texture.SetData(terrainBitmap);
// Data is set in Tick()
customTerrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
actorSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
shroudSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
}
public override string GetCursor(int2 pos)
{
if (world == null || !hasRadar)
return null;
var loc = MinimapPixelToCell(pos);
var mi = new MouseInput
{
Location = loc.ToInt2(),
Button = MouseButton.Right,
Modifiers = Game.GetModifierKeys()
};
var cursor = world.OrderGenerator.GetCursor( world, loc, mi );
if (cursor == null)
return "default";
return CursorProvider.HasCursorSequence(cursor+"-minimap") ? cursor+"-minimap" : cursor;
}
public override bool HandleMouseInput(MouseInput mi)
{
if (!hasRadar || animating)
return true;
if (!mapRect.Contains(mi.Location))
return true;
var loc = MinimapPixelToCell(mi.Location);
if ((mi.Event == MouseInputEvent.Down || mi.Event == MouseInputEvent.Move) && mi.Button == MouseButton.Left)
Game.viewport.Center(loc.ToFloat2());
if (mi.Event == MouseInputEvent.Down && mi.Button == MouseButton.Right)
{
// fake a mousedown/mouseup here
var fakemi = new MouseInput
{
Event = MouseInputEvent.Down,
Button = MouseButton.Right,
Modifiers = mi.Modifiers,
Location = (loc.ToPPos().ToFloat2() - Game.viewport.Location).ToInt2()
};
if (WorldInteractionController != null)
{
var controller = Ui.Root.Get<WorldInteractionControllerWidget>(WorldInteractionController);
controller.HandleMouseInput(fakemi);
fakemi.Event = MouseInputEvent.Up;
controller.HandleMouseInput(fakemi);
}
}
return true;
}
public override Rectangle EventBounds { get { return mapRect; } }
public override void Draw()
{
if (world == null)
return;
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight)/2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight);
var rsr = Game.Renderer.RgbaSpriteRenderer;
rsr.DrawSprite(terrainSprite, o, s);
rsr.DrawSprite(customTerrainSprite, o, s);
rsr.DrawSprite(actorSprite, o, s);
rsr.DrawSprite(shroudSprite, o, s);
// Draw viewport rect
if (hasRadar && !animating)
{
var wr = Game.viewport.WorldRect;
var wro = new CPos(wr.X, wr.Y);
var tl = CellToMinimapPixel(wro);
var br = CellToMinimapPixel(wro + new CVec(wr.Width, wr.Height));
Game.Renderer.EnableScissor(mapRect.Left, mapRect.Top, mapRect.Width, mapRect.Height);
Game.Renderer.LineRenderer.DrawRect(tl, br, Color.White);
Game.Renderer.DisableScissor();
}
}
public override void Tick()
{
var hasRadarNew = world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined ||
world.ActorsWithTrait<ProvidesRadar>().Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
if (hasRadarNew != hasRadar)
{
animating = true;
Sound.Play(hasRadarNew ? RadarOnlineSound : RadarOfflineSound);
}
hasRadar = hasRadarNew;
// Build the radar image
if (hasRadar)
{
--updateTicks;
if (updateTicks <= 0)
{
updateTicks = 12;
customTerrainSprite.sheet.Texture.SetData(Minimap.CustomTerrainBitmap(world));
}
if (updateTicks == 8)
actorSprite.sheet.Texture.SetData(Minimap.ActorsBitmap(world));
if (updateTicks == 4)
shroudSprite.sheet.Texture.SetData(Minimap.ShroudBitmap(world));
}
if (!animating)
return;
// Increment frame
if (hasRadar)
AnimationFrame++;
else
AnimationFrame--;
// Minimap height
radarMinimapHeight = float2.Lerp(0, 1, AnimationFrame*1.0f / AnimationLength);
// Animation is complete
if (AnimationFrame == (hasRadar ? AnimationLength : 0))
animating = false;
}
int2 CellToMinimapPixel(CPos p)
{
var viewOrigin = new float2(mapRect.X, mapRect.Y);
var mapOrigin = new CPos(world.Map.Bounds.Left, world.Map.Bounds.Top);
return (viewOrigin + previewScale * (p - mapOrigin).ToFloat2()).ToInt2();
}
CPos MinimapPixelToCell(int2 p)
{
var viewOrigin = new float2(mapRect.X, mapRect.Y);
var mapOrigin = new CPos(world.Map.Bounds.Left, world.Map.Bounds.Top);
return (CPos)(mapOrigin.ToFloat2() + (1f / previewScale) * (p - viewOrigin)).ToInt2();
}
}
}