Files
OpenRA/OpenRA.Mods.Common/Activities/DeliverUnit.cs

117 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class DeliverUnit : Activity
{
readonly Carryall carryall;
readonly BodyOrientation body;
readonly bool assignTargetOnFirstRun;
readonly WDist deliverRange;
Target destination;
public DeliverUnit(Actor self, WDist deliverRange)
: this(self, Target.Invalid, deliverRange)
{
assignTargetOnFirstRun = true;
}
public DeliverUnit(Actor self, Target destination, WDist deliverRange)
{
this.destination = destination;
this.deliverRange = deliverRange;
carryall = self.Trait<Carryall>();
body = self.Trait<BodyOrientation>();
}
protected override void OnFirstRun(Actor self)
{
// In case this activity was queued (either via queued order of via AutoCarryall)
// something might have happened to the cargo in the time between the activity being
// queued and being run, so short out if it is no longer valid.
if (carryall.Carryable == null)
return;
if (assignTargetOnFirstRun)
destination = Target.FromCell(self.World, self.Location);
QueueChild(new Land(self, destination, deliverRange));
QueueChild(new Wait(carryall.Info.BeforeUnloadDelay, false));
QueueChild(new ReleaseUnit(self));
QueueChild(new TakeOff(self));
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
{
yield return new TargetLineNode(destination, Color.Yellow);
}
class ReleaseUnit : Activity
{
readonly Carryall carryall;
readonly BodyOrientation body;
readonly IFacing facing;
public ReleaseUnit(Actor self)
{
facing = self.Trait<IFacing>();
carryall = self.Trait<Carryall>();
body = self.Trait<BodyOrientation>();
}
protected override void OnFirstRun(Actor self)
{
self.Trait<Aircraft>().RemoveInfluence();
var localOffset = carryall.CarryableOffset.Rotate(body.QuantizeOrientation(self, self.Orientation));
var targetPosition = self.CenterPosition + body.LocalToWorld(localOffset);
var targetLocation = self.World.Map.CellContaining(targetPosition);
carryall.Carryable.Trait<IPositionable>().SetPosition(carryall.Carryable, targetLocation, SubCell.FullCell);
// HACK: directly manipulate the turret facings to match the new orientation
// This can eventually go away, when we make turret facings relative to the body
var carryableFacing = carryall.Carryable.Trait<IFacing>();
var facingDelta = facing.Facing - carryableFacing.Facing;
foreach (var t in carryall.Carryable.TraitsImplementing<Turreted>())
t.TurretFacing += facingDelta;
carryableFacing.Facing = facing.Facing;
// Put back into world
self.World.AddFrameEndTask(w =>
{
if (self.IsDead)
return;
var cargo = carryall.Carryable;
if (cargo == null)
return;
var carryable = cargo.Trait<Carryable>();
w.Add(cargo);
carryall.DetachCarryable(self);
carryable.UnReserve(cargo);
carryable.Detached(cargo);
});
}
}
}
}