Files
OpenRA/mods/ra/weapons.yaml
reaperrr 7e3f90ee1d sound and explosion changes
Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.

Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
2013-05-16 21:10:54 +03:00

1276 lines
18 KiB
YAML

Colt45:
ROF: 5
Range: 7
Report: GUN5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 1
Versus:
Wood: 0%
Light: 5%
Heavy: 5%
Concrete: 0%
Explosion: piff
InfDeath: 2
Damage: 50
ZSU-23:
ROF: 10
Range: 10
Report: AACANON3
ValidTargets: Air
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 5
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
Damage: 25
Vulcan:
ROF: 30
Range: 6
Report: GUN13
Projectile: Bullet
Speed: 100
Warhead@1:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Warhead@2:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 2
Warhead@3:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 4
Warhead@4:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 6
Warhead@5:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 8
Warhead@6:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 10
Delay: 10
Maverick:
ROF: 30
Range: 9
MinRange: 3
Report: MISSILE7
Burst: 2
BurstDelay: 7
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 12
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: large_explosion
ImpactSound: kaboom15
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 70
FireballLauncher:
ROF: 65
Range: 5
Burst: 2
BurstDelay: 20
Projectile: Bullet
Speed: 12
Trail: fb2
Image: FB1
Warhead:
Spread: 5
Versus:
None: 90%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 150
Flamer:
ROF: 50
Range: 5
Burst: 15
BurstDelay: 1
Projectile: Bullet
Speed: 10
Trail: fb4
Image: fb3
Angle: .1
Inaccuracy: 20
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: small_napalm
WaterExplosion: small_napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 8
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: GUN13
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 20
ChainGun.Yak:
ROF: 3
Range: 5
MinRange: 3
Report: GUN13
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 40
Pistol:
ROF: 7
Range: 3
Report: GUN27
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Explosion: piffs
InfDeath: 2
Damage: 1
M1Carbine:
ROF: 20
Range: 5
Report: GUN11
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
InfDeath: 2
Damage: 15
Dragon:
ROF: 50
Range: 5
Report: MISSILE6
ValidTargets: Ground
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 50
ImpactSound: kaboom12
HellfireAG:
ROF: 60
Range: 4
Report: MISSILE6
Burst: 2
BurstDelay: 1
ValidTargets: Ground
Projectile: Missile
Speed: 30
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
ImpactSound: kaboom12
HellfireAA:
ROF: 60
Range: 4
Report: MISSILE6
Burst: 2
BurstDelay: 1
ValidTargets: Air
Projectile: Missile
Speed: 45
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
Grenade:
ROF: 60
Range: 4
Report: grenade1
Projectile: Bullet
Speed: 5
High: true
Angle: .1
Inaccuracy: 13
Image: BOMB
Warhead:
Spread: 6
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
WaterExplosion: small_splash
InfDeath: 3
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom12
25mm:
ROF: 13
Range: 4
Report: CANNON2
Projectile: Bullet
Speed: 50
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 16
90mm:
ROF: 50
Range: 4.75
Report: CANNON1
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
ImpactSound: kaboom12
105mm:
ROF: 70
Range: 4.75
Report: CANNON1
Burst: 2
BurstDelay: 4
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 40
ImpactSound: kaboom12
120mm:
ROF: 90
Range: 4.75
Report: CANNON1
Burst: 2
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom12
TurretGun:
ROF: 30
Range: 7
Report: TURRET1
Projectile: Bullet
Speed: 40
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 50%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom12
MammothTusk:
ROF: 60
Range: 8
Report: MISSILE6
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 40
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 15
RangeLimit: 40
Warhead:
Spread: 6
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 3
SmudgeType: Crater
Damage: 45
ImpactSound: kaboom15
155mm:
ROF: 85
Range: 14
MinRange: 3
Report: TANK5
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 40
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: artillery_explosion
WaterExplosion: med_splash
InfDeath: 3
SmudgeType: Crater
Damage: 220
ImpactSound: kaboom22
M60mg:
ROF: 30
Range: 4
Report: PILLBOX1
Burst: 5
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Explosion: piffs
WaterExplosion: small_splash
InfDeath: 2
Damage: 15
Napalm:
ROF: 20
Range: 4.5
Projectile: Bullet
Image: BOMBLET
Speed: 5
High: yes
RangeLimit: 24
Arm: 24
Warhead:
Spread: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: med_splash
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 100
CrateNapalm:
Warhead:
Spread: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: napalm
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3
Damage: 600
CrateExplosion:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
ImpactSound: kaboom15
CrateNuke:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke:
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 4
InfDeath: 5
ImpactSound: kaboom22
TeslaZap:
ROF: 3
Charges: true
Range: 8.5
Report: TESLA1
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
Versus:
Wood: 60%
Nike:
ROF: 15
Range: 7.5
Report: MISSILE1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 25
RangeLimit: 50
Speed: 40
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 0%
Light: 90%
Heavy: 50%
Concrete: 0%
Explosion: med_explosion
InfDeath: 3
SmudgeType: Crater
Damage: 100
RedEye:
ROF: 50
Range: 7.5
Report: MISSILE1
ValidTargets: Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: MISSILE
ROT: 20
RangeLimit: 30
Speed: 35
Warhead:
Spread: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
SmudgeType: Crater
Damage: 40
8Inch:
ROF: 250
Range: 16
# MinRange: 8
Burst: 2
Report: TURRET1
Projectile: Bullet
Speed: 12
High: true
Angle: .1
Inaccuracy: 70
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 5
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: artillery_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 250
ImpactSound: kaboom22
WaterImpactSound: splash9
SubMissile:
ROF: 300
Range: 16
# MinRange: 8
Burst: 2
Report: MISSILE6
Projectile: Bullet
Speed: 6
High: true
Angle: .4
Inaccuracy: 70
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead:
Spread: 10
Versus:
None: 40%
Light: 30%
Heavy: 30%
Explosion: artillery_explosion
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 300
ImpactSound: kaboom22
WaterImpactSound: splash9
Stinger:
ROF: 60
Range: 9
Report: MISSILE6
Burst: 2
BurstDelay: 0
ValidTargets: Ground, Air
Projectile: Missile
Arm: 3
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Image: DRAGON
ROT: 20
RangeLimit: 50
TurboBoost: true
Speed: 20
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30
ImpactSound: kaboom12
TorpTube:
ROF: 100
Range: 9
Report: TORPEDO1
ValidTargets: Water, Underwater
Underwater: yes
Burst: 2
BurstDelay: 20
Projectile: Missile
Image: MISSILE
Arm: 3
Speed: 10
Trail: bubbles
ROT: 1
RangeLimit: 160
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 4
SmudgeType: Crater
Damage: 180
2Inch:
ROF: 60
Range: 5.5
Report: CANNON2
Projectile: Bullet
Speed: 25
Image: 120MM
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 25
DepthCharge:
ROF: 60
Range: 5
ValidTargets: Underwater
Projectile: Bullet
Speed: 5
Image: BOMB
Angle: .1
High: true
Inaccuracy: 3
Warhead:
Spread: 3
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
WaterExplosion: large_splash
InfDeath: 4
SmudgeType: Crater
Damage: 80
ParaBomb:
ROF: 10
Range: 4.5
Report: CHUTE1
Projectile: GravityBomb
Image: PARABOMB
Warhead:
Spread: 6
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
WaterExplosion: small_splash
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom15
DogJaw:
ROF: 10
Range: 3
Report: DOGG5P
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: 100
Heal:
ROF: 80
Range: 4
Report: HEAL2
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
Repair:
ROF: 80
Range: 4
Report: FIXIT1
Projectile: Bullet
Speed: 100
Warhead:
Spread: 5
Versus:
None: 0%
Wood: 0%
Light: 40%
Heavy: 100%
Concrete: 0%
InfDeath: 1
Damage: -13
SilencedPPK:
ROF: 80
Range: 2.5
Report: silppk
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 150
SCUD:
ROF: 280
Range: 10
MinRange: 3
Report: MISSILE1
Projectile: Bullet
Speed: 10
Arm: 10
High: true
Shadow: false
Proximity: true
Trail: smokey
Inaccuracy: 5
Image: V2
Angle: .1
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: napalm
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 600
ImpactSound: firebl3
WaterImpactSound: splash9
Atomic:
Warhead@impact:
Damage: 1000
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
DamageModel: PerCell
Damage: 180
Size: 4,3
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 15
InfDeath: 5
Warhead@areanuke4:
DamageModel: PerCell
Damage: 180
SmudgeType: Scorch
Size: 5,4
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 20
InfDeath: 5
MiniNuke:
Warhead@impact:
Damage: 800
Spread: 6
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Explosion: nuke
WaterExplosion: nuke
InfDeath: 5
ImpactSound: kaboom1
Warhead@areanuke1:
DamageModel: PerCell
Damage: 180
Size: 2,1
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 5
InfDeath: 5
ImpactSound: kaboom22
Warhead@areanuke2:
DamageModel: PerCell
Damage: 180
Size: 3,2
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 10
InfDeath: 5
Warhead@areanuke3:
DamageModel: PerCell
Damage: 180
Size: 4,3
SmudgeType: Scorch
Ore: true
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
Delay: 15
InfDeath: 5
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: kaboom22
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: large_explosion
InfDeath: 4
ImpactSound: kaboom15
BarrelExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 120%
Wood: 200%
Light: 50%
Heavy: 25%
Concrete: 10%
Explosion: napalm
InfDeath: 4
ImpactSound: firebl3
SmudgeType: Scorch
Delay: 5
Size: 2,1
Crush:
Warhead:
ImpactSound: squishy2
Damage: 100
ATMine:
Warhead:
Damage: 500
Versus:
None: 0%
Wood: 0%
Concrete: 0%
ImpactSound: mineblo1
Explosion: large_explosion
APMine:
Warhead:
Damage: 500
Versus:
Wood: 0%
Light: 10%
Heavy: 10%
Concrete: 0%
ImpactSound: mine1
InfDeath: 3
Explosion: napalm
Demolish:
Warhead:
ImpactSound: kaboom25
Explosion: building
PortaTesla:
ROF: 70
Range: 3.5
Report: TESLA1
# Report: SHKTROP1
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 45
TTankZap:
ROF: 120
Range: 7
Report: TESLA1
Charges: yes
Projectile: TeslaZap
Warhead:
Spread: 1
InfDeath: 6
Damage: 100
FLAK-23:
ROF: 10
Range: 8
Report: AACANON3
ValidTargets: Air,Ground
Projectile: Bullet
Speed: 100
High: true
Warhead:
Spread: 5
Versus:
None: 40%
Wood: 10%
Light: 60%
Heavy: 10%
Concrete: 20%
Explosion: med_explosion
Damage: 20
Sniper:
Report: GUN5
ROF: 70
Range: 10
Projectile: Bullet
Speed: 100
Warhead:
Damage: 140
Spread: 1
Versus:
None: 100%
Wood: 5%
Light: 5%
Heavy: 5%
InfDeath: 2
ChronoTusk:
ROF: 60
Range: 6
Report: MISSILE6
ValidTargets: Ground
Projectile: Missile
Speed: 35
Arm: 2
High: true
Shadow: false
Proximity: true
# Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 10
RangeLimit: 22
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 30
ImpactSound: kaboom12