Files
OpenRA/OpenRA.Mods.RA/Crates/SupportPowerCrateAction.cs
Chris Forbes f8d537c0c5 notes
2010-09-05 16:18:10 +12:00

41 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
{
class SupportPowerCrateActionInfo : CrateActionInfo
{
public readonly string Power = null;
public override object Create(ActorInitializer init) { return new SupportPowerCrateAction(init.self, this); }
}
class SupportPowerCrateAction : CrateAction
{
public SupportPowerCrateAction(Actor self, SupportPowerCrateActionInfo info)
: base(self, info) { }
public override void Activate(Actor collector)
{
// shit and broken. if you have a single-use and a multi-use version of the same
// support power, this only works by order-coincidence. that's stupid.
var p = collector.Owner.PlayerActor.TraitsImplementing<SupportPower>()
.FirstOrDefault(sp => sp.GetType().Name == (info as SupportPowerCrateActionInfo).Power);
if (p != null) p.Give(1);
base.Activate(collector);
}
}
}